Begging
Begging solicits gold or trinkets from NPCs. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the amounts and skill check below are source-verified against ServUO.
What it does
Section titled “What it does”Begging is a minor, flavorful social skill: you plead with a townsperson or merchant NPC for a handout. The payoff is small — a few coins, or occasionally a trinket reward — so it is played more for roleplay and completionism than profit.
How to use it
Section titled “How to use it”Activate the skill and target an NPC. If the roll succeeds and they pity you, they hand over a little gold (or, rarely, a small reward item). See vendors & banking and communication & social.
How to train it
Section titled “How to train it”- Low/high skill — beg from town NPCs repeatedly. There is a per-use cooldown, so Begging is slow to raise; just keep targeting fresh NPCs around a busy town.
See skill gain.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Dexterity |
| Secondary stat | Intelligence |
| Title | Beggar |
| Mastery skill | No |
| Gain notes | no stat gain on use (Str +0 / Dex +0 / Int +0) |
From Scripts/Skills/Begging.cs:
- The check is
CheckTargetSkill(Begging, target, 0.0, 100.0)— useful from 0 to GM. - A successful beg takes roughly one tenth of the NPC’s carried gold
(
theirPack.GetAmount(Gold) / 10), clamped to a maximum of 10–14 gold per attempt. - There is a 10-second cooldown after a beg (
NextSkillTime + 10000).
Related skills & synergies
Section titled “Related skills & synergies”Begging stands largely on its own. It overlaps thematically with other social/rogue play but has no mechanical synergy with combat or crafting skills.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.