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Character Templates

A template is a starter build plus a progression storyline: which stats and skills to pick at character creation, where to start, what to hunt at each stage, what to collect, and where the money comes from. They exist so a brand-new player — human or AI — can always answer the question “what should I do next?”

TemplateCore ideaBest first city
WarriorHit things, bandage, repeat. Cheapest to run, most forgiving.Britain
MageRanged damage and Recall mobility; reagents are the running cost.Moonglow
Animal TamerPets do the fighting. Slow start, richest endgame.Skara Brae

There are also Blacksmith and Lumberjack crafting/gathering templates with the same stage structure.

Once you understand the build idea, see 7x GM Templates — the endgame question of which seven skills to Grandmaster (the 700-point cap = seven skills at 100), organized by what each build is for: dexxer, mage, tamer, bard, stealth archer, thief, crafter.

  • Stages. Each page is split into Novice / Journeyman / Master stages keyed to the build’s core skill (roughly creation→60, 60–90, 90+). Each stage lists goals, hunting grounds, what to collect, and what the loot funds next.
  • Decision points. Explicit if/then bullets — “if X is true, do Y” — so you (or an agent) can branch without re-reading the whole page.
  • Creature stats are real. Hit-point ranges and tame difficulties come from this wiki’s bestiary (extracted from server source), not from era memory.

All three builds climb roughly the same ladder of hunting grounds; only the pace differs. Dungeon locations are on the dungeons page.

RungWhereTypical foes (hits)
1Town outskirts and farmsgiant rats (26–39), mongbats (4–6)
2Britain graveyardskeletons (34–48), zombies (28–42), ghouls (46–60)
3Roads and campsbrigands, ettins (82–99), ogres (100–117)
4Despiseettins, ogres, earth elementals (76–93)
5Shame / Covetous / Deceit / Wrongearth and air elementals, harpies (58–72), liches (103–120), trolls (106–123)
6Destard / Deceit depths / Khaldun (bring friends)drakes (241–258), dragons (478–495), lich lords (250–303)

Era guides describe Despise as a lizardman dungeon; on this shard the dungeons page lists ettins, ogres, and earth elementals there, so the ladder above follows our data. Lizardmen (58–72 hits) do exist in the bestiary — treat any specific spawn-location claim as unverified.

  • Everyone starts with 1,000 gold and free choice of starting city — no New Haven funnel. See character creation.
  • Skill picks are 4 × up to 50.0, total exactly 120 — far ahead of the classic 3 × 50, so these templates start past the “tame chickens for a week” phase.
  • Starting cities are in Trammel; murderers are restricted to Felucca (server rules). Classic “bank every 200 gold or the PKs get it” paranoia only applies if you cross to Felucca for the better loot.
  • Young status (first 40 hours of game time) shields you from most monster aggression — use it to scout dungeons above your weight class.

New to the shard entirely? Read Getting Started first.