Resisting Spells
Resisting Spells (Magic Resistance) lowers the impact of hostile magic. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and the damage-reduction note below are source-verified against ServUO.
What it does
Section titled “What it does”Resisting Spells reduces the chance and severity of harmful spells landing on you — direct damage spells, and effects like paralyze, poison, and stat debuffs. It also raises your minimum elemental resistances. It is a defensive staple for anyone who fights casters, especially in PvP. See spellcasting.
How to use it
Section titled “How to use it”Resisting Spells is passive — it applies automatically whenever a hostile spell targets you. There is no activation; you simply benefit from having the skill when magic hits.
How to train it
Section titled “How to train it”- Low/high skill — gains come from being targeted by hostile magic. A training partner casting harmless/weak spells at you, or fighting spellcasting monsters (see the bestiary), raises it.
See skill gain.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Strength |
| Secondary stat | Dexterity |
| Title | Warder |
| Mastery skill | No |
| Gain notes | skill-ups can raise Str +0.25, Dex +0.25, Int +0.5 (per-use stat gain weights) |
From Scripts/Misc/AOS.cs, magic-damage taken is scaled by
1 − ((MagicResist × 0.5 + 10) / 100) — i.e. GM Magic Resistance cuts incoming spell damage
by roughly 60% ((100 × 0.5 + 10) = 60). Resist also raises minimum resistances and
lowers the chance/severity of magical status effects.
Related skills & synergies
Section titled “Related skills & synergies”- Appears on nearly every PvP-aware template — the Sword Dexxer, Tank Mage, Pure Mage, and Stealth builds on seven-GM templates all carry it.
- Meditation / Magery — the caster core it protects.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.