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Spirit Speak

Spirit Speak skill banner

Spirit Speak channels spiritual energy and underpins necromancy. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and skill-check note below are source-verified against ServUO.

Spirit Speak lets you understand the speech of ghosts (dead players, who otherwise sound like “oOOoo”) and channel energy from nearby corpses to heal yourself. On this shard it also boosts many Necromancy effects, so it is the standard companion skill for a necromancer. See death & resurrection.

Activate the skill. If a corpse is nearby it is consumed/channeled to heal you; the skill can be used while casting other spells (it does not lock you out of magic). Ghosts become intelligible to you while your Spirit Speak is high enough. See spellcasting.

  • Low/high skill — activate the skill repeatedly, ideally near corpses (channeling a corpse both heals and trains). Fighting and killing creatures produces a steady supply of corpses to channel.

See skill gain.

Primary statIntelligence
Secondary statStrength
TitleMedium
Mastery skillNo
Gain notesskill-ups can raise Int +1 (per-use stat gain weights)

From Scripts/Skills/SpiritSpeak.cs: the base check is CheckSkill(SpiritSpeak, 0, 100), and when channeling a nearby corpse the roll extends to 0.0–120.0 (so it stays useful past GM). The amount healed scales with the skill; the corpse is marked channeled/consumed. Spirit Speak is flagged usable while casting.

Banner icon courtesy of uorenaissance.com.