Tailoring
Tailoring is the cloth-and-leather crafting skill. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table is source-verified against ServUO.
What it does
Section titled “What it does”Tailoring sews cloth and leather into clothing, bandages, and leather/studded/bone armor with a sewing kit. Higher skill unlocks heavier armor types and better quality (exceptional pieces carry bonus armor and can take a maker’s mark). It is one of the two pillar crafter skills (with Blacksmithy) and supplies the cloth and leather armor casters and rogues favor.
How to use it
Section titled “How to use it”Stock cloth (from bolts/cotton) and leather (tan hides from kills), then use a sewing kit to open the crafting menu. Exceptional results need high skill and good tools. See crafting.
How to train it
Section titled “How to train it”- Low skill — sew simple cloth items and bandages; cheap and fast.
- Mid skill — basic leather armor.
- High skill — studded/bone armor and the hardest pieces for the steadiest gains and exceptional output.
Recipe thresholds live in Scripts/Services/Craft/DefTailoring.cs. See
skill gain.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Dexterity |
| Secondary stat | Intelligence |
| Title | Tailor |
| Mastery skill | No |
| Gain notes | skill-ups can raise Str +0.38, Dex +1.63, Int +0.5 (per-use stat gain weights) |
Tailoring is a pure crafting skill — no active target. Higher-grade leathers (from special creatures) raise difficulty and reward.
Related skills & synergies
Section titled “Related skills & synergies”- Blacksmithy — the partner pillar craft; see the Crafter build on seven-GM templates and the Blacksmith template.
- Imbuing — enhances the exceptional armor a tailor makes.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.