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Necromancy

Necromancy skill banner

Necromancy is an expansion-era (Age of Shadows) dark-magic school. The prose is community-derived from ServUO and general UO mechanics (no uorenaissance.com entry) pending field verification; the stats table is source-verified against ServUO. Behavior is expansion-specific — see magic schools.

Necromancy casts curses, summons, transformations, and damage: Curse Weapon, Corpse Skin, Pain Spike, Blood Oath, Wraith/Lich/Vampiric/Horrific transformation forms, Summon Familiar, Animate Dead, Poison Strike, Strangle, Wither, and Exorcism. It uses necromantic reagents — bat wing, grave dust, daemon blood, nox crystal, pig iron — rather than the standard eight. On this shard several effects are boosted by Spirit Speak.

Cast from the necromancer spellbook with the necro reagents and mana. The wraith/lich/etc. transformation forms change your character and grant passive bonuses while active. See spellcasting, reagents, and magic schools.

  • Low skill — cast the cheap spells (Curse Weapon, Corpse Skin) repeatedly.
  • Mid/high skill — cast steadily in combat; the higher spells and forms hold the gain window. Specifics are unverified.

See skill gain.

Primary statIntelligence
Secondary statStrength
TitleNecromancer
Mastery skillYes
Gain notesno stat gain on use (Str +0 / Dex +0 / Int +0)

Spell implementations live under Scripts/Spells/Necromancy/. Several spells’ magnitude and the transformation forms’ bonuses scale with Necromancy and Spirit Speak; exact numbers are expansion-specific and unverified here.

Banner icon courtesy of uorenaissance.com.