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Wrestling

Wrestling skill banner

Wrestling is the unarmed combat skill — and a caster’s defensive backbone. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table is source-verified against ServUO.

Wrestling governs your hand-to-hand attack and, crucially, your defensive chance to avoid blows while empty-handed. For a mage who carries no weapon, GM Wrestling is the shield that keeps melee attackers from interrupting spellcasts, and it can land disarm and paralyze special moves with bare fists. It is a Mastery skill.

Fight with both hands empty and you use Wrestling automatically. Damage is small, but the defensive value (dodging hits) is the point for casters. Disarm/stun specials draw on stamina/mana like other weapon moves. See combat basics.

  • Low skill — punch weak creatures bare-handed.
  • High skill — keep fighting unarmed; on a mage it climbs while you tank melee and cast. Fighting something that hits you trains the defensive side.

See skill gain.

Primary statStrength
Secondary statDexterity
TitleWrestler
Mastery skillYes
Gain notesskill-ups can raise Str +0.9, Dex +0.1 (per-use stat gain weights)

Wrestling is the fifth combat skill alongside the four weapon skills. Its main value is defensive: high Wrestling reduces how often empty-handed casters get hit (and interrupted).

Banner icon courtesy of uorenaissance.com.