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Focus

Focus skill banner

Focus is an expansion-era (Age of Shadows) passive regeneration skill. The prose is community-derived from ServUO and general UO mechanics (no uorenaissance.com entry) pending field verification; the stats table is source-verified against ServUO. Behavior is expansion-specific — see magic schools and meditation & mana.

Focus passively increases your stamina and mana regeneration rates. It is a low-maintenance support skill that asks nothing of you in play — it just makes your bars refill faster, which is why it is often slotted onto hybrid templates that want extra sustain without the armor restrictions of Meditation.

Focus is entirely passive — there is no target or activation. Once you have the skill, the regeneration bonus applies at all times. It also serves as the secondary skill that supports Mysticism. See meditation & mana.

  • Focus gains over time simply as you act and your stamina/mana regenerate. There is no active grind; it climbs in the background while you play. Specifics are unverified.

See skill gain.

Primary statDexterity
Secondary statIntelligence
TitleDriven
Mastery skillNo
Gain notesno stat gain on use (Str +0 / Dex +0 / Int +0)

Focus implementation is in Scripts/Abilities/Focus.cs. Unlike Meditation, Focus’s mana regen is not blocked by wearing metal armor, which is its main appeal on armored hybrids. Exact regen-per-skill numbers are expansion-specific and unverified here.

  • Meditation — the two stack on casters who want maximum mana regen (and Focus keeps working in heavy armor).
  • Mysticism — Focus is a valid secondary skill that supports Mysticism’s effectiveness.

Banner icon courtesy of uorenaissance.com.