Focus
Focus is an expansion-era (Age of Shadows) passive regeneration skill. The prose is community-derived from ServUO and general UO mechanics (no uorenaissance.com entry) pending field verification; the stats table is source-verified against ServUO. Behavior is expansion-specific — see magic schools and meditation & mana.
What it does
Section titled “What it does”Focus passively increases your stamina and mana regeneration rates. It is a low-maintenance support skill that asks nothing of you in play — it just makes your bars refill faster, which is why it is often slotted onto hybrid templates that want extra sustain without the armor restrictions of Meditation.
How to use it
Section titled “How to use it”Focus is entirely passive — there is no target or activation. Once you have the skill, the regeneration bonus applies at all times. It also serves as the secondary skill that supports Mysticism. See meditation & mana.
How to train it
Section titled “How to train it”- Focus gains over time simply as you act and your stamina/mana regenerate. There is no active grind; it climbs in the background while you play. Specifics are unverified.
See skill gain.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Dexterity |
| Secondary stat | Intelligence |
| Title | Driven |
| Mastery skill | No |
| Gain notes | no stat gain on use (Str +0 / Dex +0 / Int +0) |
Focus implementation is in Scripts/Abilities/Focus.cs. Unlike Meditation,
Focus’s mana regen is not blocked by wearing metal armor, which is its main appeal on
armored hybrids. Exact regen-per-skill numbers are expansion-specific and unverified
here.
Related skills & synergies
Section titled “Related skills & synergies”- Meditation — the two stack on casters who want maximum mana regen (and Focus keeps working in heavy armor).
- Mysticism — Focus is a valid secondary skill that supports Mysticism’s effectiveness.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.