Skip to content

Throwing

Throwing skill banner

Throwing is the gargoyle ranged-combat skill, introduced with the Stygian Abyss expansion. The prose is community-derived from ServUO and general UO mechanics (no uorenaissance.com entry) pending field verification; the stats table is source-verified against ServUO. Throwing is gargoyle-only — see magic schools and character & stats.

Throwing governs accuracy and damage with the gargoyle thrown weapons — the cyclone and soul glaive — boomerang-like weapons that fly out and return. Some throws ricochet to nearby targets or pierce, and effectiveness varies with range (there is a sweet spot: too close or too far reduces the throw). It is the gargoyle answer to Archery and a Mastery skill.

Only a gargoyle character can use thrown weapons. Equip a cyclone or soul glaive and attack a target at range; mind the optimal distance. Damage scales with the weapon, Tactics, and Anatomy. See combat basics and advanced combat.

  • Low skill — throw at weak creatures from range.
  • Mid/high skill — fight tougher monsters at the weapon’s effective range; gains come from combat. Specifics are unverified.

See skill gain.

Primary statDexterity
Secondary statStrength
TitleBladeweaver
Mastery skillYes
Gain notesno stat gain on use (Str +0 / Dex +0 / Int +0)

Throwing-weapon implementations live under Scripts/Items/Equipment/Weapons/. The range/ricochet/pierce mechanics are expansion-specific and gargoyle-restricted; exact numbers are unverified here.

  • Tactics + Anatomy — the damage core for any ranged gargoyle warrior.
  • Bushido / Chivalry — Mastery schools that layer onto a throwing gargoyle.

Banner icon courtesy of uorenaissance.com.