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Chivalry

Chivalry skill banner

Chivalry is the paladin spell school, an expansion-era (Age of Shadows) skill powered by tithed gold instead of reagents. The prose is community-derived from ServUO and general UO mechanics (no uorenaissance.com entry) pending field verification; the stats table is source-verified against ServUO. Behavior is expansion-specific — see magic schools.

Chivalry grants holy-knight abilities: self-healing (Close Wounds), curing (Cleanse by Fire/Remove Curse), smiting undead and demons harder (Consecrate Weapon, Holy Light), combat blessings (Divine Fury, Enemy of One), and travel/utility (Sacred Journey, Noble Sacrifice). Effects scale with Chivalry skill and positive Karma, so paladins keep their Karma high.

Tithe gold at a shrine to build a tithing pool, then cast Chivalry abilities from the Book of Chivalry, which draw on that pool (and mana) instead of reagents. See spellcasting and magic schools.

  • Low skill — cast the cheap, always-useful spells (Divine Fury, Consecrate Weapon) in combat against weak foes.
  • Mid/high skill — cast steadily while fighting undead/demons where the school shines. Specifics are unverified; keep your tithing pool stocked.

See skill gain.

Primary statStrength
Secondary statIntelligence
TitlePaladin
Mastery skillYes
Gain notesno stat gain on use (Str +0 / Dex +0 / Int +0)

Chivalry spell implementations live under Scripts/Spells/Chivalry/. Many effects scale with both Chivalry and Karma; exact per-spell numbers are expansion-specific and unverified here.

  • A weapon skill + Tactics + Anatomy — Chivalry buffs a melee core (the paladin dexxer).
  • Bushido — the samurai-paladin hybrid stacks both schools.
  • Necromancy — thematically opposed; Chivalry’s anti-undead/demon spells counter necro play.

Banner icon courtesy of uorenaissance.com.