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Tracking

Tracking skill banner

Tracking locates nearby mobiles and points you toward them. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table, the range formula, and the reveal-chance formula below are source-verified against ServUO.

Tracking detects nearby creatures, animals, humans, or players within a range that grows with skill, then plants a quest-arrow guiding you to the chosen target. It is the hunter’s and scout’s locator — useful for finding prey, lost pets, or a fleeing player, and it can even help reveal hidden targets. See movement & travel.

Activate the skill and pick a category (Animals / Monsters / Human NPCs / Players). It lists the mobiles of that type in range; choose one and a quest-arrow points to it until you arrive (or it leaves range). See targeting.

  • Low/high skill — track repeatedly across the four categories wherever the relevant mobiles exist. Busy areas (towns for humans, wilds for animals/monsters) keep targets available.

See skill gain.

Primary statIntelligence
Secondary statDexterity
TitleRanger
Mastery skillNo
Gain notesskill-ups can raise Dex +1.25, Int +1.25 (per-use stat gain weights)

From Scripts/Skills/Tracking.cs: detection range is 10 + Tracking / 10 tiles — so 18 tiles at GM. The chance to track (and reveal) a hidden target on the modern (SE) ruleset is 50 × (Tracking × 2 + DetectHidden) / divisor, where the divisor depends on the target’s Hiding/Stealth — so Detecting Hidden improves Tracking’s reveal odds.

Banner icon courtesy of uorenaissance.com.