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Forensic Evaluation

Forensic Evaluation skill banner

Forensic Evaluation is a niche investigative skill. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and skill-check ranges below are source-verified against ServUO.

Forensic Evaluation examines corpses and certain targets to recover information: who looted a corpse, how a creature died, and details tied to thieves. On a rogue/thief it can expose who robbed a corpse; on an investigator it reads the scene. It is a flavorful, low-demand skill with limited combat or economic payoff.

Activate the skill and target a corpse (or eligible target). A successful roll reveals the forensic information — for example, the names of those who have looted the body. See notoriety & PvP.

  • Low/mid skill — evaluate corpses you come across (your own kills work). Repeated use raises it slowly.
  • High skill — keep evaluating; the highest-tier reads (against skilled thieves) hold the gain window open. Specifics are unverified.

See skill gain.

Primary statIntelligence
Secondary statDexterity
TitleDetective
Mastery skillNo
Gain notesskill-ups can raise Dex +0.2, Int +0.8 (per-use stat gain weights)

From Scripts/Skills/ForensicEval.cs, the skill runs several checks depending on target: a corpse read uses CheckTargetSkill(Forensics, target, minSkill, 55.0), while higher-tier reads use ranges up to 36.0–100.0 and 41.0–100.0 — so the upper reads stay useful all the way to GM.

  • Snooping + Stealing + Tracking — the rogue/investigator toolkit; Forensics is the detective counterpart that exposes thieves.

Banner icon courtesy of uorenaissance.com.