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Peacemaking

Peacemaking skill banner

Peacemaking is a bard skill that soothes aggression with music. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and cooldown notes below are source-verified against ServUO.

Peacemaking calms creatures so they stop attacking. In targeted mode it pacifies a single creature; in area mode it quiets every eligible foe around you, interrupting their attacks and buying breathing room. It is one of the three bard skills and a strong panic button and crowd-control tool. See combat basics.

Equip an instrument and use Peacemaking. Choose to target one creature, or play an area peace to calm the room. A successful Musicianship play is required first, then the Peacemaking roll lands the effect.

  • Low skill — peace weak creatures with a quality instrument.
  • Mid/high skill — peace tougher creatures; harder targets keep you in the gain window. High Musicianship is required so attempts succeed.

See skill gain.

Primary statIntelligence
Secondary statDexterity
TitlePacifier
Mastery skillYes
Gain notesno stat gain on use (Str +0 / Dex +0 / Int +0)

From Scripts/Skills/Peacemaking.cs: the target check is CheckTargetSkill(Peacemaking, target, diff − 25, diff + 25). The reuse delay is roughly 10 seconds (reduced by the mastery bonus), and area peace has its own short cooldown. Some creatures are flagged AreaPeaceImmune and cannot be area-pacified.

Banner icon courtesy of uorenaissance.com.