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Tinkering

Tinkering skill banner

Tinkering is the versatile small-goods crafting skill. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table is source-verified against ServUO.

Tinkering makes a huge range of small items from ingots, wood, and parts: crafting tools (including the tools other crafts need), keys and locks, trapped containers, clocks, sextants, scissors, jewelry, golems, and clockwork assemblies. It is the support craft that keeps every other crafter supplied and provides the locked/trapped boxes used to train Lockpicking and Remove Trap.

Carry tinker’s tools and the materials (ingots, boards, gems), then use the tools to open the crafting menu and build the item. See crafting.

  • Low skill — craft simple tools and parts; cheap and fast.
  • Mid/high skill — work up to jewelry, traps, and clockwork for the steadiest gains.

Recipe thresholds live in Scripts/Services/Craft/DefTinkering.cs. See skill gain.

Primary statDexterity
Secondary statIntelligence
TitleTinker
Mastery skillNo
Gain notesskill-ups can raise Str +0.5, Dex +0.2, Int +0.3 (per-use stat gain weights)

Tinkering is a pure crafting skill — no active target. It is unique in being able to make trapped lockable boxes, the standard rig for training rogue skills.

  • Lockpicking + Remove Trap — Tinker-made locked/trapped boxes are how those skills are trained.
  • Blacksmithy — shares the ingot supply and makes tinkers a handy second craft for a smith.

Banner icon courtesy of uorenaissance.com.