Healing
A warrior’s best weapon is the strip of cloth in their off-hand. Healing turns bandages into hit points, antidotes, and — at the high end — second chances.
Stats: Intelligence (primary), Dexterity (secondary) · Title: Healer
How it works
Section titled “How it works”Apply a bandage (cut cloth) to yourself, another player, or a humanoid. All numbers below
are from Scripts/Items/Resource/Bandage.cs. Healing always works with Anatomy as its
companion skill; for animals, the same system uses Veterinary + Animal Lore.
Heal amount (AOS rules, active here)
Section titled “Heal amount (AOS rules, active here)”chance to succeed = (Healing + 10) / 100 − 0.02 × slipsheal amount: between Anatomy/8 + Healing/5 + 4 and Anatomy/6 + Healing/2.5 + 4“Slips” are the times you took damage mid-bandage — each costs 2% success and reduces the amount healed. At GM Healing/Anatomy a clean bandage restores roughly 36–61 HP.
Cure poison
Section titled “Cure poison”Requires Healing ≥ 60 and Anatomy ≥ 60:
cure chance = (Healing − 30)/50 − 0.1 × poisonLevel − 0.02 × slipsResurrection
Section titled “Resurrection”Requires Healing ≥ 80 and Anatomy ≥ 80 (and 5 extra seconds on the bandage):
res chance = (Healing − 68)/50 − 0.02 × slips— about 64% at GM with no slips.
Bandage timing (AOS)
Section titled “Bandage timing (AOS)”| Target | Seconds |
|---|---|
| Yourself | ceil(11 − Dex/20), clamped 4–8 (4s at 140+ Dex) |
| Someone else | ceil(4 − Dex/60), minimum 2 |
| A pet (Veterinary) | flat 2 |
Dexterity is the bandage stat — another reason warriors love it.
Training
Section titled “Training”- 0–60: buy from an NPC healer, then bandage yourself after taking modest damage. Sparring with a partner (or a weak monster you out-armor) provides steady wounds.
- 60–80: add cure practice — lesser poison from training or wandering snakes.
- 80–100: resurrection attempts give the best checks; ghosts are rarely in short supply outside a dungeon entrance. Standard gain rules and GGS apply.
Keep Anatomy training in lockstep — every formula above reads both skills, and the 60/80 thresholds check both.
Related skills
Section titled “Related skills”- Anatomy — non-negotiable companion
- Veterinary — the same mechanics for pets (Animal Taming builds)
- Swordsmanship / Tactics — who do you think is bleeding?