Remove Trap
Remove Trap detects and disables traps on containers. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and timing notes below are source-verified against ServUO.
What it does
Section titled “What it does”Remove Trap lets you disarm the traps on chests and containers — explosion, dart, and poison traps on dungeon and treasure chests — so you can loot them safely instead of eating the blast. It is the companion to Lockpicking and Detecting Hidden on a treasure hunter.
How to use it
Section titled “How to use it”Stand next to the trapped container (you must be in range), use the skill, and target it. A successful roll clears the trap. On treasure chests the work takes longer the higher the chest tier. See gathering resources.
How to train it
Section titled “How to train it”- Low/mid skill — disarm boxes trapped by a Tinker at a chosen difficulty (the standard training rig).
- High skill — disarm real dungeon and treasure-map chests.
See skill gain.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Dexterity |
| Secondary stat | Intelligence |
| Title | Trap Specialist |
| Mastery skill | No |
| Gain notes | no stat gain on use (Str +0 / Dex +0 / Int +0) |
From Scripts/Skills/RemoveTrap.cs: there is a 10-second reuse delay, you must be within
3 tiles of the container, and on success the chest’s TrapLevel is set to 0. Treasure
chests take longer to disarm by tier — roughly 20 / 60 / 180 / 420 / 540 seconds for
Stash / Supply / Cache / Hoard / Trove.
Related skills & synergies
Section titled “Related skills & synergies”- Lockpicking + Detecting Hidden + Cartography + Mining — the treasure-hunter toolkit.
- Tinkering — crafts the trapped boxes used to train.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.