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Scribe

The scribe writes magic onto paper. Using Inscription, you copy spells from your spellbook onto blank scrolls — the scrolls mages buy to fill their own books or cast from directly — and bind runebooks and spellbooks. A scribe must actually be a mage: to inscribe a spell you have to be able to cast it, spending the reagents and mana the spell itself costs. That makes scribing the natural money arm of a mage build.

  • Inscription — the headline skill: copy spells onto scrolls and craft runebooks and spellbooks.
  • Magery — required to scribe: you can only inscribe a spell you can cast, and each scribe attempt consumes that spell’s reagents and mana.
  • Evaluating Intelligence — helps the scribing success chance and supports the Magery side; a useful round-out.

There is no dedicated scribe template yet — Inscription slots directly onto a mage build, since it requires Magery anyway. Add Inscription to a caster’s skill spread and see 7x GM Templates for fitting it under the 700-point cap alongside Magery, Eval Int, Meditation, and Resisting Spells.

Read Crafting for the craft menu and exceptional mechanics. The full list of scrollable spells and material requirements lives on the Inscription crafting page.

The loop: carry blank scrolls, the reagents for the spell you want to copy, and enough mana to cast it. Open the inscription menu, pick the spell, and scribe — a success produces a scroll of that spell; a failure burns the reagents. Higher Inscription and Magery raise the success rate (and let you scribe higher-circle spells). Recall and Mark are the bread-and-butter low-circle scrolls; the high circles are where the gold is.

  • Reagents and blank scrolls — the inputs every scribe attempt consumes (plus mana from your own pool).
  • Scrolls catalog — your main output: spell scrolls of every circle, from Recall and Gate to the eighth-circle spells.
  • Runebooks and spellbooks — Inscription also binds these; runebooks hold marked travel runes, spellbooks hold a mage’s spells.

Scribes earn by selling travel and utility scrolls — Recall, Gate, and Mark move fast because every traveler needs them — and high-circle scrolls (Energy Bolt, Flamestrike, and up) at a premium to mages stocking their books or casting from scrolls. A scribe directly supports a mage economy. Note vendor rotation: NPC shops cap how much they buy and restock slowly, so spread sales across vendors and lean on player vendors via Vendors & Banking.