Delucia
Delucia is a frontier town — a small, walled settlement in the Lost Lands (the T2A territory), surrounded on every side by hostile country. Its walls are not decoration: outside them roam the dangerous creatures of the Lost Lands, and Delucia exists as the safe harbor in the middle of all that peril. Within the gates you’ll find a bank, a smith, and the supplies a hunter or miner needs to push back out into the wilds. For adventurers working the Lost Lands, Delucia is base camp.
Open Delucia in the interactive map →
Getting there
Section titled “Getting there”- Center: (5242, 3978) — in the south-east Lost Lands (T2A), well east of the Britannia mainland
- The Lost Lands have no public moongates. Reach Delucia through the dungeon and passage network that connects T2A to the mainland, or by Recall / Gate Travel to a marked rune. See Moongates & shrines and Dungeons for the connections.
Services
Section titled “Services”A frontier roster — enough to refit and head back out, from the NPC vendors recorded inside the walls (what the icons mean):
Bank ·
Blacksmith ·
Tailor ·
Mage shop ·
Reagents ·
Healer ·
Provisioner ·
Stables ·
Inn
A cobbler and animal trainer round out the trades. The walls and guards make Delucia a genuine refuge — step outside them prepared.
Nearby
Section titled “Nearby”- Lost Lands mining — the mountains around Delucia are a noted mining area, away from the crowds of Minoc.
- Dangerous open country in every direction: the Lost Lands wilds are tougher than the mainland and reward (and punish) accordingly.
Related
Section titled “Related”- Papua — the other Lost Lands town, to the north
- Town services legend · Vendors & banking
- Mining · Dungeons · World overview