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Delucia

Delucia is a frontier town — a small, walled settlement in the Lost Lands (the T2A territory), surrounded on every side by hostile country. Its walls are not decoration: outside them roam the dangerous creatures of the Lost Lands, and Delucia exists as the safe harbor in the middle of all that peril. Within the gates you’ll find a bank, a smith, and the supplies a hunter or miner needs to push back out into the wilds. For adventurers working the Lost Lands, Delucia is base camp.

Open Delucia in the interactive map →

  • Center: (5242, 3978) — in the south-east Lost Lands (T2A), well east of the Britannia mainland
  • The Lost Lands have no public moongates. Reach Delucia through the dungeon and passage network that connects T2A to the mainland, or by Recall / Gate Travel to a marked rune. See Moongates & shrines and Dungeons for the connections.

A frontier roster — enough to refit and head back out, from the NPC vendors recorded inside the walls (what the icons mean):

Bank Bank · Blacksmith Blacksmith · Tailor Tailor · Mage shop Mage shop · Reagents Reagents · Healer Healer · Provisioner Provisioner · Stables Stables · Inn Inn

A cobbler and animal trainer round out the trades. The walls and guards make Delucia a genuine refuge — step outside them prepared.

  • Lost Lands mining — the mountains around Delucia are a noted mining area, away from the crowds of Minoc.
  • Dangerous open country in every direction: the Lost Lands wilds are tougher than the mainland and reward (and punish) accordingly.