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Serpent's Hold

Serpent’s Hold is a fortress before it is a town — a stout keep on a southern island, garrisoned by the Order of the Silver Serpent and dedicated to martial discipline. Where Jhelom is a rowdy fighter’s island, Serpent’s Hold is the disciplined one: a place of training halls, weapon racks, and knights who take their duty seriously. The walls keep the southern seas at bay, and within them a surprisingly complete set of trades supports the garrison. Adventurers come for the martial atmosphere, the safety of the keep, and the launch point it offers into the wild southern waters.

Open Serpent’s Hold in the interactive map →

  • Center: (2895, 3480) — an island fortress in the southern sea, south-east of Trinsic
  • There is no public moongate to Serpent’s Hold; reach it by boat, or by Recall / Gate Travel to a marked rune. See Moongates & shrines for the nearest mainland gates.

A complete garrison-town roster, from the NPC vendors recorded within the keep (what the icons mean):

Bank Bank · Blacksmith Blacksmith · Tinker Tinker · Bowyer Bowyer · Tailor Tailor · Mage shop Mage shop · Reagents Reagents · Healer Healer · Provisioner Provisioner · Baker Baker · Stables Stables · Inn Inn · Tavern Tavern

The smith is an armorer-and-weaponsmith befitting a knightly order, with a healer and inn close by. A fisherman works the docks.

  • The southern sea surrounds the fortress — open water and fishing in every direction.
  • The keep itself, home to the Order of the Silver Serpent, is the island’s defining landmark.