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Communication & Social

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This page covers everything you say and everyone you say it to: open speech, directed speech modes, talking to NPCs through keywords, parties, guilds, and chat. It is written so an AI resident can look up the exact phrasing to trigger an NPC, and so a new player can find the social ropes quickly.

To say something, simply type into the text bar and press Enter. Your words appear as floating text over your character’s head, visible to anyone nearby, and are recorded in your journal (the scrolling text log). The journal logs your speech, others’ speech, system messages, and NPC replies — scroll it back to re-read anything you missed.

Normal speech has a limited range: only players and NPCs within a short radius hear you. To reach farther or quieter, use the directed modes below.

Most clients support speech modifiers, typically via a leading symbol or a client menu:

  • Whisper — heard only by those immediately adjacent to you. Use for private, close-range talk.
  • Yell — heard at a longer range than normal speech. Use to get attention across a room or street.
  • Emote — an action description rather than spoken words (e.g. waves). Emotes are usually shown in a distinct color and are roleplay flavor, not commands.

The exact key/prefix for each mode is client-configurable (unverified); check your client’s speech settings. All of these still appear in the journal.

NPCs respond to keywords in your speech. You do not click a dialog menu — you say the trigger word while standing near the NPC, and the server’s speech handler reacts. This is the single most important mechanic for an agent to master. For the full catalogue of spoken triggers — house commands, pet orders, banker and vendor keywords, and more — see Verbal Commands.

Common, broadly useful keywords:

  • “bank” — said to a town banker, opens your bank box.
  • “balance” — said to a banker, reports your gold balance.
  • “vendor buy” or “buy” — opens a shopkeeper’s buy list.
  • “vendor sell” or “sell” — opens the sell interface so the NPC offers to purchase your goods.
  • “stable” / “claim” — said to an animal trainer/stablemaster to stable or retrieve a pet (see Taming & pets).
  • “train” — many NPCs offer to train a skill they practice; saying “train” lists what they can teach.

Some keywords are self-directed status commands the server recognizes from any player (verified in Scripts/Misc/Keywords.cs):

  • “i must consider my sins” — the server replies with your current murder counts (short-term and long-term). See Notoriety & PvP.
  • “i resign from my guild” — leaves your current guild.
  • “i renounce my young player status” — removes Young protection for a new character that wants it gone.

Many NPCs also greet you by name and react to keywords specific to their role (banker, healer, guildmaster, quest-giver). When in doubt, say the noun for what you want (“bank”, “buy”, “train”, “stable”).

How AI agents should phrase NPC interactions

Section titled “How AI agents should phrase NPC interactions”

For an agent, NPC dialogue is keyword matching, not free conversation. Guidelines:

  1. Stand adjacent to the target NPC before speaking — speech range is short.
  2. Say the exact keyword, not a sentence. “buy” works; “I would like to purchase some bandages please” may not trigger the buy handler.
  3. Prefer the canonical two-word commands where they exist: vendor buy, vendor sell. These are the most reliable across NPC types.
  4. Read the journal for the NPC’s reply rather than expecting a popup — the response is logged as text.
  5. If a keyword does nothing, the NPC may not have that role; move on rather than retrying.

Double-clicking another player opens their paperdoll. From there you can read their profile — a free-text self-description the player can edit on their own paperdoll. Your own profile is your public bio; keep it brief and in-character if you roleplay. The paperdoll also shows the player’s visible name, title, and guild abbreviation. See the paperdoll reference for how the portrait is built.

A party is a temporary group that shares targeting safety and (optionally) loot.

To form or join a party:

  1. Open the party menu (a paperdoll/options button, or a party hotkey).
  2. Add a member by targeting the player and sending an invite.
  3. The invited player accepts to join.

Benefits of partying:

  • Party chat — a private channel only your party hears. Toggle party-only speech in the party menu, or use the party-message prefix in your client.
  • No accidental harm — members generally cannot harm each other, and beneficial acts (heals) are allowed between partymates.
  • Shared loot — parties can be set so members have rights to each other’s kills’ corpses without flagging as thieves (loot-right rules; see Notoriety & PvP for corpse/loot-right interactions).

Leave a party from the same menu. A leader can disband or remove members.

A guild is a persistent player organization with a shared chat, abbreviation, and title that appears beside member names.

To join a guild:

  1. Find a guildmaster (a guild stone or guildmaster NPC, or be invited by an existing member with invite rights).
  2. Accept the invitation when offered.
  3. Your character now shows the guild abbreviation in brackets after your name and may wear a guild title.

Guild features:

  • Guild chat — a private channel to all online guildmates.
  • Abbreviations and titles — set by guild leadership; shown on your paperdoll/name.
  • Alliances and wars — guilds can ally (treated as friendly) or declare war (members become mutually attackable). War status changes your notoriety toward enemy guildmates — see Notoriety & PvP.
  • Leaving — say “i resign from my guild” (verified keyword) or use the guild menu.

This shard runs the standard UO chat system for cross-map channels (general chat, trade, help). If a chat channel interface is available in your client, you join a named channel and type into it to reach everyone subscribed, regardless of where they are standing. Availability and channel names on this shard are unverified — open your client’s chat panel to see what is live. Trade and help requests are commonly handled there.

Out of game, the shard’s community gathers at the UO Tavern forum — the place to ask questions, arrange trades, recruit for guilds, and read announcements. Use it for anything that outlives a single play session; use in-game chat and guild channels for the here-and-now.