コンテンツにスキップ

Mining

このコンテンツはまだ日本語訳がありません。

Mining skill banner

Swing a pickaxe at a mountainside and Britannia pays you in metal. Mining is the realm’s foundational gathering skill — every smith’s career starts in a tunnel.

Stats: Strength (primary), Dexterity (secondary) · Title: Miner

Use a pickaxe or shovel on mountainside or cave floor tiles. Per Scripts/Services/Harvest/Mining.cs:

  • Resources come in 8×8-tile banks (BankWidth = 8), each rolled to a vein type.
  • You can dig tiles up to 2 tiles away (MaxRange = 2); each success yields ore (1 unit consumed from the bank per dig).
  • Smelt ore at a forge into ingots — see resources for the full ore→ingot table.

From the HarvestResource table (required skill to dig / gain range):

OreRequired skillVein chance
Iron049.6%
Dull Copper65.011.2%
Shadow Iron70.09.8%
Copper75.08.4%
Bronze80.07.0%
Gold85.05.6%
Agapite90.04.2%
Verite95.02.8%
Valorite99.01.4%

Digging a colored vein below its required skill yields the fallback (iron). At 100.0 skill you can also turn up ML bonus gems (blue diamond, fire ruby, etc., 0.1% each) per the BonusResources table, and dig sand (requires 70–100 skill, separate Sand definition).

  • 0–10: buy skill from an NPC miner (e.g. a Harbor Master) — a trainer teaches up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3) — or just dig; below 10.0 every use gains (skill gain rules).
  • 10–99+: dig, endlessly — it’s a pure resource loop and GGS carries it. Gains follow the standard formula; anti-macro is off on this shard, so one good mountainside works. The GGS timer guarantees progress even through dry streaks.
  • Carry weight is the real constraint — Strength (this skill’s primary stat) conveniently trains alongside. Smelt at a forge to convert 2-stone ore into 0.1-stone ingots’ worth of value.

See skill gain and using & training skills.

Minoc is the miner’s town: mountains, forge, and bank in a tight loop. Other known areas (per world_knowledge.yaml): mountains north-east of Britain, north of Vesper, and the Lost Lands around Delucia. Vendor and terrain locations on the map.