Poison & Status Effects
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This page covers harmful states that affect your character and how to clear each one. Healing methods are detailed in Healing; combat-applied effects are in Combat (advanced).
Poison
Section titled “Poison”Poison deals damage over time: once poisoned, you take small ticks of damage repeatedly until it is cured or wears off. Higher poison levels tick harder and resist curing.
Poison levels
Section titled “Poison levels”Poison comes in escalating levels (weakest to strongest):
- Lesser
- Regular
- Greater
- Deadly
- Lethal (creature/special — strongest; availability shard-dependent, unverified)
The higher the level, the more damage per tick and the harder it is to cure — cure
chances explicitly divide by the poison level in Bandage.cs.
How you get poisoned
Section titled “How you get poisoned”- Monsters — many creatures poison on hit or with a venom attack (see the Bestiary for which ones and at what level).
- Poisoned weapons — a player who has applied venom to a blade via Poisoning can poison you when they hit.
- Traps — poison-trapped chests/containers (see Remove Trap and Lockpicking).
- Food/drink — eating something poisoned can poison you (food & drink).
How to cure poison
Section titled “How to cure poison”To remove poison, use any of:
- Bandage — both Healing ≥ 60 and Anatomy
≥ 60 required (verified,
Bandage.cs); cure chance =(Healing − 30)/50 − (PoisonLevel × 0.1) − (Slips × 0.02). Double-click bandage → target the poisoned person. - Cure spell — 2nd-circle Magery cure; or Arch Cure (4th circle) to cure an area.
- Cure potion — instant; stronger potions cure higher levels (effectiveness unverified). See potions.
- Arch Cure / Chivalry Cleanse / Mysticism cure — alternate cures depending on your skills (availability unverified).
Important: the lesser Heal/Greater Heal spells will not heal a poisoned target — you must cure first, then heal HP. With bandages you can keep applying them; a bandage on a poisoned patient tries the cure before healing. Full detail in Healing.
Paralysis
Section titled “Paralysis”Paralyzed characters cannot move or act for the duration.
- Sources: the Paralyze spell (Magery 5th circle), a Paralyze Field, the paralyzing blow weapon special, and some creatures’ attacks.
To break paralysis:
- Take damage — getting hit typically breaks the Paralyze spell early (a hostile action against you ends it).
- A trapped pouch — carry a pouch trapped with an explosion potion (made via Tinkering/Alchemy); double-click it while paralyzed to instantly free yourself. This is the standard PvP counter.
- Wait it out — the effect expires after its duration.
Resisting Spells lowers the duration/chance of magic paralysis (unverified specifics).
Bleeding and Mortal Strike
Section titled “Bleeding and Mortal Strike”These are weapon special-move effects (see Combat (advanced)) — exact numbers unverified:
- Bleed (Bleed Attack) — inflicts a wound that deals damage over several seconds. A
bandage can bind the wound and stop the bleeding (
Bandage.cshandles bleed in the same flow as poison/heal). - Mortal Strike / Mortal Wound — for its duration the victim cannot be healed by normal means; you must wait it out or use specific counters. A bandage on a mortally wounded patient reports the wound rather than healing.
Hunger
Section titled “Hunger”Characters get hungry over time. If you ignore food:
- Hunger reduces regeneration and can impair stats/stamina recovery (penalty specifics unverified).
- To eat: double-click food in your pack — fruit, bread, cooked meat (Cooking) — until you are full (“You are simply too full to eat any more.”).
Keep some food on hand, especially on long trips or grinds, so hunger doesn’t quietly slow your recovery.
Curses and stat debuffs
Section titled “Curses and stat debuffs”Various spells/effects lower your stats or resistances temporarily:
- Curse (Magery 4th circle) — lowers Strength/Dexterity/Intelligence (and may lower resists in AOS).
- Clumsy / Weaken / Feeblemind (1st circle) — each lowers a single stat.
- Mass Curse — area version.
- Creature auras and debuff attacks can apply similar reductions.
To remove a curse/stat debuff:
- Cast Remove Curse (Chivalry) where available, or
- Wait for the effect to expire (most stat debuffs are timed), or
- Counter with stat-buff spells (Bless, Strength, Agility, Cunning) to offset the reduction.
(Exact durations and stacking rules are unverified — see Magery and the magic index.)
Quick reference — what removes what
Section titled “Quick reference — what removes what”- Poison → bandage (Healing/Anatomy ≥ 60), Cure/Arch Cure spell, Cure potion.
- Paralysis → take damage, or trapped pouch, or wait.
- Bleed → bandage, or wait.
- Mortal Strike → wait it out (blocks healing); specific counters only.
- Hunger → eat food.
- Curse / stat debuff → Remove Curse, counter-buff, or wait.
See also
Section titled “See also”- Healing — curing and healing procedures
- Combat (advanced) — special moves that cause these states
- Poisoning, Magery, Chivalry
- Bestiary — which creatures poison or debuff
- Potions, food & drink