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Parrying

このコンテンツはまだ日本語訳がありません。

Parrying skill banner

Parrying is the active-block defensive skill. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table is source-verified against ServUO.

Parrying gives a chance to block incoming melee and ranged hits outright. The block chance scales with your Parrying skill and the shield equipped (or, for weapon-parry builds, the weapon). It is a core survivability skill for sword-and-board warriors and a Mastery skill on this shard.

Equip a shield (or a parrying weapon) and fight normally — blocks happen automatically when you take hits, no activation needed. Higher skill and a better shield raise the block rate. See combat basics and advanced combat.

Quick start: an NPC trainer who knows Parry (a Ninja or Samurai) teaches up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first.

Parrying is passive: it rolls on each incoming blow you successfully block, so the method is to stand and tank.

  • Low/high skill — equip a shield (or, with Bushido/Ninjitsu, a weapon) and let a creature that hits you steadily swing away. The harder it hits, the more block-checks you bank. Pair with Healing and bandages to outlast the punishment, and pin a low-damage durable monster so you tank without dying. GGS covers the slow late points.

See skill gain and using & training skills.

Primary statDexterity
Secondary statStrength
TitleDuelist
Mastery skillYes
Gain notesskill-ups can raise Str +0.75, Dex +0.25 (per-use stat gain weights)

Block chance is a function of Parrying and the equipped shield/weapon; a shield generally gives a higher and more reliable block than weapon-parry. As a Mastery skill, high Parrying also enables related mastery effects.

Banner icon courtesy of uorenaissance.com.