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Forensic Evaluation

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Forensic Evaluation skill banner

Forensic Evaluation is a niche investigative skill. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and skill-check ranges below are source-verified against ServUO.

Forensic Evaluation examines corpses and certain targets to recover information: who looted a corpse, how a creature died, and details tied to thieves. On a rogue/thief it can expose who robbed a corpse; on an investigator it reads the scene. It is a flavorful, low-demand skill with limited combat or economic payoff.

Activate the skill and target a corpse (or eligible target). A successful roll reveals the forensic information — for example, the names of those who have looted the body. See notoriety & PvP.

No town trainer. Forensic Evaluation is taught only by Healer-type NPCs, not standard town vendors — for most players there is no convenient trainer, so train it by use from the start. (Where a Healer does teach it, the cap is one-third of its skill, capped at 42.0Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach.)

Forensics is an active “read” skill — Use it on a corpse (or to inspect a thief’s loot record) and it rolls a gain check each time:

  • Low/mid skill — evaluate every corpse you come across; your own kills give a steady supply, so fight something weak and read each body.
  • High skill — keep evaluating; harder reads hold the gain window open, and GGS pays out the slow late points if you keep using it. Some high-end specifics are unverified.

See skill gain and using & training skills.

Primary statIntelligence
Secondary statDexterity
TitleDetective
Mastery skillNo
Gain notesskill-ups can raise Dex +0.2, Int +0.8 (per-use stat gain weights)

From Scripts/Skills/ForensicEval.cs, the skill runs several checks depending on target: a corpse read uses CheckTargetSkill(Forensics, target, minSkill, 55.0), while higher-tier reads use ranges up to 36.0–100.0 and 41.0–100.0 — so the upper reads stay useful all the way to GM.

  • Snooping + Stealing + Tracking — the rogue/investigator toolkit; Forensics is the detective counterpart that exposes thieves.

Banner icon courtesy of uorenaissance.com.