Tracking
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Tracking locates nearby mobiles and points you toward them. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table, the range formula, and the reveal-chance formula below are source-verified against ServUO.
What it does
Section titled “What it does”Tracking detects nearby creatures, animals, humans, or players within a range that grows with skill, then plants a quest-arrow guiding you to the chosen target. It is the hunter’s and scout’s locator — useful for finding prey, lost pets, or a fleeing player, and it can even help reveal hidden targets. See movement & travel.
How to use it
Section titled “How to use it”Activate the skill and pick a category (Animals / Monsters / Human NPCs / Players). It lists the mobiles of that type in range; choose one and a quest-arrow points to it until you arrive (or it leaves range). See targeting.
How to train it
Section titled “How to train it”Quick start: an NPC Ranger teaches Tracking up to one-third of its own skill, capped at
42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach:
baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first.
The trick: Use Tracking over and over with targets in range — each attempt rolls a gain.
- Low/high skill — track repeatedly across the four categories wherever the relevant mobiles exist. Busy areas keep targets available: stand in a town for humans/animals, or in the wilds/a dungeon for monsters, and just keep tracking. GGS guarantees the slow late points as long as you keep using it.
See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Intelligence |
| Secondary stat | Dexterity |
| Title | Ranger |
| Mastery skill | No |
| Gain notes | skill-ups can raise Dex +1.25, Int +1.25 (per-use stat gain weights) |
From Scripts/Skills/Tracking.cs: detection range is 10 + Tracking / 10 tiles — so
18 tiles at GM. The chance to track (and reveal) a hidden target on the modern (SE) ruleset
is 50 × (Tracking × 2 + DetectHidden) / divisor, where the divisor depends on the target’s
Hiding/Stealth — so Detecting Hidden improves Tracking’s reveal
odds.
Related skills & synergies
Section titled “Related skills & synergies”- Detecting Hidden — factors into Tracking’s chance to find hidden targets.
- Cartography + Camping — the explorer/ treasure-hunter kit.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.