コンテンツにスキップ

Fishing

このコンテンツはまだ日本語訳がありません。

Fishing skill banner

Fishing is a gathering skill worked from any water tile. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table is source-verified against ServUO.

Fishing casts a pole into water to land fish, the staple food supply for Cooking. At higher skill it also pulls up message-in-a-bottle treasure, special big fish, shipwreck loot, and — sometimes — a sea serpent or other water monster that must be fought. It is a relaxed, low-stakes gathering loop with occasional excitement.

Equip a fishing pole, use it, and target a water tile within reach (from shore or, better, from a boat). Each cast rolls for a catch. See gathering resources and movement & travel (boats).

Quick start: an NPC Fisherman teaches Fishing up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first. After that it’s a pure resource loop: just keep casting and GGS carries it.

  • Low/mid skill — fish from any shoreline or dock; catches and gains come steadily.
  • High skill — fish from a boat in deep water for the better hauls (special fish, MIBs, treasure) and to keep gaining.

See skill gain and using & training skills.

Primary statStrength
Secondary statIntelligence
TitleFisherman
Mastery skillNo
Gain notesskill-ups can raise Str +0.5, Int +0.5 (per-use stat gain weights)

Implementation lives in Scripts/Services/Harvest/Fishing.cs. Deep-water and high-skill catches (serpents, big fish, treasure) become available as skill rises; exact catch tables are unverified here.

  • Cooking — turns the catch into food.
  • Cartography — MIB and shipwreck content overlaps with sea/ treasure hunting.
  • Sea monsters you may hook are in the sea bestiary.

Banner icon courtesy of uorenaissance.com.