Tactics
このコンテンツはまだ日本語訳がありません。
Knowing how to fight matters as much as knowing how to swing. Tactics is the damage multiplier behind every weapon skill — no warrior build skips it.
Stats: Strength (primary), Dexterity (secondary) · Title: Tactician
What it does
Section titled “What it does”Tactics adds directly to your melee damage. In BaseWeapon.cs, the damage bonus stack is:
tacticsBonus = Tactics × 0.625% (+6.25% extra at 100.0)anatomyBonus = Anatomy × 0.5% (+5% extra at 100.0)strengthBonus = Str × 0.3% (+5% extra at 100 Str)lumberBonus = Lumberjacking × 0.2% (+10% at 100.0; axes only)At grandmaster, Tactics alone contributes +68.75% damage — the largest single physical bonus in the formula. A fighter without Tactics hits like a polite suggestion.
Tactics has no active use; it is purely passive. It also gates some weapon special moves, which require minimum Tactics values (per the AOS weapon ability system — exact thresholds vary by move; unverified here pending a dedicated combat page).
Training
Section titled “Training”Tactics gains passively whenever you deal weapon damage — ScaleDamageOld performs a
Tactics skill check on each damage calculation. In practice:
- Fight anything that fights back. Tactics rises alongside your weapon skill (Swordsmanship, Mace Fighting, Fencing, Archery, Wrestling).
- Early levels fly (everything below 10.0 gains per use); later levels follow the standard gain curve with GGS as a safety net.
- Strength is the primary stat, so hitting things also makes you stronger — Britannia’s fitness program.
- Quick start: an NPC weapon trainer also teaches Tactics up to one-third of its own
skill, capped at 42.0 (
Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach:baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42, then it rides up with every fight. Train it with your weapon skill and Anatomy on the same monsters.
See skill gain and using & training skills.
Related skills
Section titled “Related skills”- Swordsmanship and the other weapon skills — your to-hit
- Anatomy — the companion damage bonus, and a prerequisite for good Healing
- Lumberjacking — the axe-only damage bonus