コンテンツにスキップ

Tools

このコンテンツはまだ日本語訳がありません。

A tool is a consumable item with a limited number of uses. Double-click most tools to open a craft menu (a gump listing everything that tool can make at your skill); other tools fire a one-shot action when you double-click them and then target the world — a pickaxe at a rock, a fishing pole at water. Either way, every successful use chips away at the tool’s durability, and when its uses remaining hit zero the tool crumbles and you reach for the next one.

Almost every metal tool in this list is made by a tinker — Tinkering turns iron ingots (and, for a few wooden tools, boards) into the whole toolkit of Britannia. The rest are bought from town vendors. See Crafting for how craft gumps work and Targeting for the point-and-click step the gathering tools use.

A few facts that hold for the whole family, straight from Scripts/Items/Tools/BaseTool.cs:

  • A freshly tinker-made metal tool starts with a random 25–75 uses (BaseTool(int itemID) : this(Utility.RandomMinMax(25, 75), itemID)) — exceptional craftsmanship and higher-grade ingots scale that number up.
  • A tool’s quality and uses ride on the maker, not the menu: a better tinker makes a longer-lasting tool.
  • Tools are not soulbound — you can stockpile them, sell them, or hand a fresh sewing kit to a guildmate mid-session.

These open a craft gump for their trade. Unless noted, each is forged by a tinker from iron ingots; the skill range in parentheses is the Tinkering skill where you can first attempt to last guarantee the recipe (from DefTinkering.cs). You can also just buy them from the matching NPC vendor — see Vendors & banking.

The tinker’s own kit. Double-click to open the Tinkering menu and build clocks, traps, keys, tools (including more tinker’s tools), jewelry, and a wide spread of small metal goods. Tinker-made from 2 iron ingots at Tinkering 10.0–60.0. Sold by tinker NPCs. Uses default to the 25–75 range.

A smith’s hammer opens the Blacksmithy menu at a forge to hammer ingots into weapons and armor (CraftSystem => DefBlacksmithy.CraftSystem). Tongs belong to the same trade and are the tool used to convert ore into the in-hand state and handle the forge work. Tinker-made — hammer from 4 ingots at Tinkering 40.0–90.0, tongs from 1 ingot at 35.0–85.0 — or bought from blacksmith and tinker vendors. (Under AOS the craftable hammer class is SmithyHammer; the older SmithHammer art is 0x13E3.)

A sewing kit opens the Tailoring menu to stitch cloth and leather into clothing and light armor (DefTailoring.CraftSystem). Scissors double as a tailoring tool and the all-purpose cutting implement: cut bolts of cloth into cloth, cloth into bandages, and hides into leather (see Resources). Scissors are special-cased to a fixed 50 uses (m_UsesRemaining = 50 in Scissors.cs), not the random 25–75 default. Both are tinker-made (sewing kit: 2 ingots at 10.0–70.0; scissors: 2 ingots at 5.0–55.0) or bought from tailor and provisioner vendors.

The carpenter carries a small arsenal, and any one of them opens the same Carpentry menu (every class returns DefCarpentry.CraftSystem): the saw, dovetail saw, moulding plane, jointing plane, smoothing plane, draw knife, froe, and inshave. They differ only in art and recipe cost — pick whichever your tinker handed you and build furniture, instruments, bows, and house add-ons from boards. The metal-bladed ones (saw, dovetail saw, draw knife, froe, inshave) are tinker-made from iron at Tinkering 30.0–80.0; the wooden planes and jointing/moulding planes are tinker-made from boards at 0.0–50.0. All are sold by carpenter and tinker NPCs.

Opens the Bowcraft menu (DefBowFletching.CraftSystem) to fashion bows, crossbows, arrows, and bolts from boards and feathers. Tinker-made from 3 ingots at Tinkering 35.0–85.0, or bought from bowyer/fletcher vendors.

Opens the Inscription menu (DefInscription.CraftSystem) to scribe spell scrolls and books (reagents + a blank scroll). Tinker-made from 1 ingot at Tinkering 25.0–75.0, or bought from scribe and mage vendors. Shares art 0x0FBF with the mapmaker’s pen.

Opens the Alchemy menu (DefAlchemy.CraftSystem) to grind reagents into potions. Tinker-made from 3 ingots at Tinkering 20.0–70.0, or bought from alchemist and mage vendors. (It is also the targeting tool used to pound reagents in some quest steps.) See Alchemy.

The skillet, flour sifter, and rolling pin each open the Cooking menu (DefCooking.CraftSystem) — in practice you reach for whichever recipe a dish needs (sifting flour, rolling dough, frying). Tinker-made: skillet (4 ingots, 30.0–80.0), flour sifter (3 ingots, 50.0–100.0), rolling pin (5 boards, 0.0–50.0). Bought from cook, baker, and provisioner vendors.

Opens the Cartography menu (DefCartography.CraftSystem) to draw blank maps and pinpoint treasure-map locations. Tinker-made from 1 ingot at Tinkering 25.0–75.0, or bought from mapmaker/scribe vendors. Same art as the scribe’s pen (0x0FBF).

These don’t open a menu — double-click, then target the resource node (see Gathering resources). They serve the harvest skills rather than a craft system.

Both run the Mining harvest (HarvestSystem => Mining.System). A pickaxe is the versatile miner’s tool — it works veins and harvests ore in caves and against mountainsides, and because it derives from BaseAxe it is also a usable (weak) weapon; it starts with a fixed 50 uses (UsesRemaining = 50 in Pickaxe.cs). A shovel digs ore and is the tool of choice for the cleaner “dig at the ground” workflow; it too defaults to 50 uses (Shovel() : this(50)). What you pull from the rock — iron through valorite, plus granite, sand, and gems — is on the Resources page. Pickaxes are tinker/blacksmith goods; shovels are tinker-made from 4 ingots at Tinkering 40.0–90.0 and sold by miners and provisioners.

Any axe-type weapon (hatchet, axe, battle axe, etc. — all derive from BaseAxe) does double duty: swing it at a tree to chop logs for Lumberjacking, then use it to cut logs into boards, and carry it as a real melee weapon besides. Made by blacksmiths and sold by weapon/provisioner vendors. Yields and the log→board table are on Resources.

Double-click and target water to fish (FishingPole runs the Fishing harvest). It is also an equippable one-handed item and is itself craftable (Bowcraft/Carpentry from wood). A standard pole starts with 150 uses (UsesRemaining = 150 in FishingPole.cs) — far more than a metal tool, since fishing is a long grind. Sold by fishmonger and provisioner vendors. See Fishing.

Smaller one-job items that aren’t tied to a craft gump:

  • Lockpicks — double-click, target a locked chest or door, and pit your Lockpicking skill against the lock’s level; a failed pick on a hard lock can break. Unlike the menu tools, lockpicks are a stackable consumable (Amount, not per-tool uses — LockPick.cs). Tinker-made from 1 ingot at Tinkering 45.0–95.0, or bought from thief/tinker vendors.
  • Keys & key rings — tinkers craft keys (and the locks they fit) for chests and houses; a key ring holds a bundle of them. Made at the Tinkering menu (Key from 3 ingots, 20.0–70.0).
  • Tinker traps — the Tinkering menu also builds trappable containers (dart, poison, and explosion traps) for guarding loot. See Tinkering and Crafting → Tinkering.
  • Dye tubs — not a craft tool but a colouring utility: drop cloth or an item in, pick a hue, and dye it. The colour space is the Hue Reference.

Skill ranges are the Tinkering skill to first attempt → last guarantee the recipe (DefTinkering.cs). “Random 25–75” is the BaseTool default for a tinker-made tool.

ToolSkill servedWhat it doesUsesHow to get
Tinker’s ToolsTinkeringOpens Tinkering menurandom 25–75Tinker (10–60) or tinker vendor
Smith’s HammerBlacksmithySmith weapons & armor at a forgerandom 25–75Tinker (40–90) or smith vendor
TongsBlacksmithyForge / ore handlingrandom 25–75Tinker (35–85) or smith vendor
Sewing KitTailoringOpens Tailoring menurandom 25–75Tinker (10–70) or tailor vendor
ScissorsTailoringTailoring menu; cut cloth/bolts/hides50Tinker (5–55) or tailor vendor
Saw / Dovetail SawCarpentryOpens Carpentry menurandom 25–75Tinker (30–80) or carpenter vendor
Moulding/Jointing/Smoothing PlaneCarpentryOpens Carpentry menurandom 25–75Tinker from boards (0–50) or carpenter vendor
Draw Knife / Froe / InshaveCarpentryOpens Carpentry menurandom 25–75Tinker (30–80) or carpenter vendor
Fletcher’s ToolsBowcraftOpens Bowcraft menurandom 25–75Tinker (35–85) or bowyer vendor
Scribe’s PenInscriptionOpens Inscription menurandom 25–75Tinker (25–75) or scribe vendor
Mortar & PestleAlchemyOpens Alchemy menurandom 25–75Tinker (20–70) or alchemist vendor
Skillet / Flour Sifter / Rolling PinCookingOpens Cooking menurandom 25–75Tinker (skillet 30–80, sifter 50–100, pin boards 0–50) or cook vendor
Mapmaker’s PenCartographyOpens Cartography menurandom 25–75Tinker (25–75) or mapmaker vendor
PickaxeMiningMine ore (also a weak axe-weapon)50Tinker/smith or provisioner
ShovelMiningDig ore50Tinker (40–90) or provisioner
Hatchet / AxeLumberjackingChop logs, cut boards (also a weapon)weapon durabilitySmith or weapon vendor
Fishing PoleFishingFish (target water)150Fisher/provisioner vendor or craft
LockpicksLockpickingPick locked chests/doorsstackable (consumed)Tinker (45–95) or thief vendor
Keys / Key RingsLock/unlock chests & housesn/aTinker (key 20–70)
Dye TubRecolour cloth/items by huereusableTinker vendor / reward