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Evaluating Intelligence

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Evaluating Intelligence skill banner

Evaluating Intelligence (Eval Int) is the mage’s offensive damage skill. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table is source-verified against ServUO.

Eval Int raises the damage of your offensive Magery spells — the higher it is, the harder your fireballs, energy bolts, and explosions hit. It can also read a target’s Intelligence and mana. It is a near-mandatory support skill on any battle mage. See spellcasting.

  • Passive — the damage bonus applies automatically whenever you cast a damaging Magery spell.
  • Active (training) — use the skill and target a creature to gauge its Int/mana.

Quick start: an NPC Mage teaches Eval Int up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first.

Eval Int is an active “read” skill, but note it only targets things you could cast on — a living creature, not an item.

  • Low/mid skill — Use it on creatures to read their Int repeatedly; a tethered or weak monster is an endless target. Or simply cast damage spells in combat, where it climbs alongside Magery (it scales your spell damage).
  • High skill — let it ride in combat; harder fights keep both Magery and Eval Int gaining, and GGS pays out the slow late points.

See skill gain and using & training skills.

Primary statIntelligence
Secondary statStrength
TitleScholar
Mastery skillNo
Gain notesskill-ups can raise Int +1 (per-use stat gain weights)

Eval Int is the magery analogue of Anatomy/Tactics for melee: it is the primary multiplier on spell damage. Implementation in Scripts/Skills/EvalInt.cs; the damage scaling is applied in the spell/SpellHelper damage math.

Banner icon courtesy of uorenaissance.com.