Tinkering
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Tinkering is the versatile small-goods crafting skill. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table is source-verified against ServUO.
What it does
Section titled “What it does”Tinkering makes a huge range of small items from ingots, wood, and parts: crafting tools (including the tools other crafts need), keys and locks, trapped containers, clocks, sextants, scissors, jewelry, golems, and clockwork assemblies. It is the support craft that keeps every other crafter supplied and provides the locked/trapped boxes used to train Lockpicking and Remove Trap.
How to use it
Section titled “How to use it”Carry tinker’s tools and the materials (ingots, boards, gems), then use the tools to open the crafting menu and build the item. See crafting.
How to train it
Section titled “How to train it”Quick start: an NPC Tinker teaches up to one-third of its own skill, capped at 42.0
(Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach:
baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first. Then make the hardest part
that still has a workable success %, stepping up as skill climbs:
- Low skill — craft simple tools and parts; cheap and fast (and the wire/ingot ones are the classic cheap grind — smelt or vendor the output and repeat).
- Mid/high skill — work up to jewelry, traps, and clockwork for the steadiest gains.
Keep a bulk ingot supply so a session runs uninterrupted; GGS pays out the slow late
points as long as you keep crafting. Recipe thresholds live in
Scripts/Services/Craft/DefTinkering.cs. See skill gain and
using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Dexterity |
| Secondary stat | Intelligence |
| Title | Tinker |
| Mastery skill | No |
| Gain notes | skill-ups can raise Str +0.5, Dex +0.2, Int +0.3 (per-use stat gain weights) |
Tinkering is a pure crafting skill — no active target. It is unique in being able to make trapped lockable boxes, the standard rig for training rogue skills.
Related skills & synergies
Section titled “Related skills & synergies”- Lockpicking + Remove Trap — Tinker-made locked/trapped boxes are how those skills are trained.
- Blacksmithy — shares the ingot supply and makes tinkers a handy second craft for a smith.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.