Mysticism
このコンテンツはまだ日本語訳がありません。
Mysticism is an expansion-era (Stygian Abyss) spell school. The prose is community-derived from ServUO and general UO mechanics (no uorenaissance.com entry) pending field verification; the stats table is source-verified against ServUO. Behavior is expansion-specific — see magic schools.
What it does
Section titled “What it does”Mysticism is a versatile spell school covering healing (Healing Stone, Cleansing Winds), direct damage (Nether Bolt, Eagle Strike, Hail Storm, Nether Cyclone), summons (Animated Weapon, Rising Colossus), and debuffs/utility (Sleep, Mass Sleep, Enchant, Stone Form, Spell Trigger). Its spell effectiveness is supported by a secondary skill — either Focus or Imbuing — whichever is higher contributes.
How to use it
Section titled “How to use it”Cast from the Book of Mysticism using reagents and mana. Spell power scales with Mysticism plus the higher of your Focus or Imbuing. See spellcasting and magic schools.
How to train it
Section titled “How to train it”Quick start: a Mystic trainer NPC teaches Mysticism up to one-third of its own skill,
capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach:
baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first.
Mysticism rises from casting its spells (cast chance scales with Mysticism + your Focus or Imbuing, so keep one of those up). Spells need reagents:
- Low skill — cast the cheap spells (Nether Bolt, Healing Stone) repeatedly.
- Mid/high skill — cast steadily in combat; the stronger spells hold the gain window late, and GGS pays out the slow late points. Some specifics are unverified.
See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Strength |
| Secondary stat | Intelligence |
| Title | Mystic |
| Mastery skill | Yes |
| Gain notes | no stat gain on use (Str +0 / Dex +0 / Int +0) |
Note the Strength-primary stat (unusual for a caster school). Spell implementations live
under Scripts/Spells/Mysticism/. The Focus-or-Imbuing support and exact damage numbers are
expansion-specific and unverified here.
Related skills & synergies
Section titled “Related skills & synergies”- Focus or Imbuing — the supporting secondary skill that boosts Mysticism’s effectiveness (whichever is higher).
- Magery + Meditation — common hybrid pairing on a “mystic-mage”; see the Necro-Mage/Spellweaver/Mystic note on seven-GM templates.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.