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Taste Identification

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Taste Identification skill banner

Taste Identification (Taste ID) samples consumables to detect poison. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and skill-check note below are source-verified against ServUO.

Taste ID lets you sample food, drink, or a potion to find out whether it is poisoned before you consume it — a safety check against Poisoning traps on food. It is a niche skill with limited use outside that specific defensive scenario.

Activate the skill and target the food or drink. A successful roll reports whether it carries poison (and roughly how strong). See poison & status.

Quick start: an NPC Cook/Baker/Alchemist teaches Taste ID up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first.

The method: Use it on a consumable, over and over:

  • Low/high skill — taste food or drink repeatedly; any consumable works as a target, so keep a stack of bread or a pitcher handy and spam it. GGS guarantees the slow late points as long as you keep tasting.

See skill gain and using & training skills.

Primary statIntelligence
Secondary statStrength
TitlePraegustator
Mastery skillNo
Gain notesskill-ups can raise Str +0.2, Int +0.8 (per-use stat gain weights)

From Scripts/Skills/TasteID.cs: the check is CheckTargetSkill(TasteID, food, 0, 100); on success it reads food.Poison and reports the poison (if any).

  • Poisoning — the threat Taste ID defends against (poisoned food).
  • Cooking / Alchemy — the consumables you might want to verify.

Banner icon courtesy of uorenaissance.com.