Professions
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Ultima Online has no classes — but players still talk in professions: “I’m a tamer,” “she’s a smith,” “he runs a treasure hunter.” A profession is a cluster of skills, a playstyle, and a way of making a living. This section is the by-profession view of the wiki: each page is a hub that pulls together everything for one career — the skills it uses, the build template to get there, the how-to guides for its day-to-day, and the items and tools of the trade.
It’s the answer to “I want to be a ___ — where do I start and what do I need?”
Adventuring professions
Section titled “Adventuring professions”| Profession | In a line | Core skills |
|---|---|---|
| Warrior | Sword, shield, bandages — the front-line fighter. | Swords/Mace/Fencing, Tactics, Anatomy, Healing |
| Archer | Death at a distance with bow and crossbow. | Archery, Tactics, Anatomy, Healing |
| Mage | The eight circles — burst damage and Recall mobility. | Magery, Eval Int, Meditation, Resist |
| Tamer | Command legendary beasts to fight for you. | Animal Taming, Animal Lore, Veterinary, Magery |
| Bard | Turn monsters on each other with music. | Provocation, Peacemaking, Discordance, Musicianship |
Faith, shadow & steel (expansion casters)
Section titled “Faith, shadow & steel (expansion casters)”| Profession | In a line | Core skills |
|---|---|---|
| Paladin | Holy warrior — Chivalry spells fueled by tithed gold. | Chivalry + a weapon, Tactics |
| Necromancer | Dark magic, curses, and wraith form. | Necromancy, Spirit Speak |
| Samurai | Bushido stances and honorable strikes. | Bushido + a weapon |
| Ninja | Stealth, forms, and shuriken from the shadows. | Ninjitsu, Hiding, Stealth |
| Mystic | Gargoyle-era mysticism and elemental focus. | Mysticism, Focus |
| Spellweaver | Arcanist nature magic and word-of-power circles. | Spellweaving |
| Sampire | The famous hybrid — vampiric weapon + Bushido + Necromancy. | Bushido, Necromancy, a weapon, Tactics |
Roguish professions
Section titled “Roguish professions”| Profession | In a line | Core skills |
|---|---|---|
| Thief | Take what isn’t yours and vanish. | Stealing, Snooping, Hiding, Stealth |
| Treasure Hunter | Decode maps, dig up chests, fight the guardians. | Cartography, Mining, Lockpicking, Remove Trap |
Crafting & gathering professions
Section titled “Crafting & gathering professions”| Profession | In a line | Core skills |
|---|---|---|
| Blacksmith | Mine ore, forge arms and armor, run a shop. | Mining, Blacksmithy, Tinkering |
| Tailor | Cloth and leather into clothing and armor. | Tailoring |
| Carpenter & Bowyer | Wood into furniture, instruments, and bows. | Lumberjacking, Carpentry, Bowcraft/Fletching |
| Tinker | Tools, traps, clocks, and clever gadgets. | Tinkering |
| Alchemist | Brew potions from reagents. | Alchemy |
| Scribe | Scribe spell scrolls and runebooks. | Inscription, Magery |
| Fisher | The sea’s harvest — fish, nets, and SOS bottles. | Fishing |
Player-vs-player
Section titled “Player-vs-player”Fighting other players is its own discipline, with its own builds — the tank mage, the nox mage, the stun mage, the dexxer, the stealth archer. See PvP Builds for the classic player-killer and duelist templates and how they differ from PvM characters (and Notoriety & PvP for the rules of engagement).
You are a blend
Section titled “You are a blend”Most players are a blend — a tamer-mage, a warrior-smith, a stealth archer, a sampire. The 700-point skill cap (seven Grandmaster skills, see 7x GM Templates) is what forces the interesting choices.