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Anatomy

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Anatomy skill banner

Anatomy is a passive support skill that raises melee damage and improves bandage healing. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and the damage-bonus note are source-verified against ServUO.

Studying a creature’s physiology lets you strike its weak points harder and tend wounds more effectively. Anatomy adds a percentage bonus to melee damage and increases how much a bandage restores, so it sits on nearly every warrior and bandage-medic build. It is purely support: it has no attack or cast of its own.

Anatomy works two ways:

  • Passive — once trained, the bonus applies automatically whenever you swing a melee weapon (see combat basics) or apply a bandage with Healing.
  • Active (training) — use the skill and target a living creature to read its physical condition. This is mainly a way to grind the skill.

Quick start: buy up from an NPC Healer/Warrior trainer — a trainer teaches up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3), so pay one to ~30–42 first.

Anatomy is an active “read” skill — each Use targets a creature and rolls a gain check whether you learn anything new or not:

  • Low/mid skill — target yourself or any nearby creature and Use repeatedly; the read trains it cheaply without combat. Just keep clicking fresh targets.
  • Alternative / high skill — let it climb passively while you fight with a melee weapon and heal between fights; it gains alongside Tactics and Healing. GGS guarantees the slow high-end points if you keep using it.

See skill gain and using & training skills.

Primary statIntelligence
Secondary statStrength
TitleBiologist
Mastery skillNo
Gain notesskill-ups can raise Str +0.15, Dex +0.15, Int +0.7 (per-use stat gain weights)

In Scripts/Items/Equipment/Weapons/BaseWeapon.cs the melee damage bonus is computed as GetBonus(Anatomy, 0.500, 100.0, 5.00) — i.e. Anatomy contributes up to roughly +50% bonus damage at 100 skill (with an additional fraction for the GM tier), parallel to how Tactics scales. Anatomy also factors into bandage healing alongside Healing.

  • Tactics + Anatomy — the two damage multipliers every melee build pairs with a weapon skill.
  • Healing + Anatomy — high in both enables faster cures and self-resurrection with bandages.
  • Featured in the Sword Dexxer and Tank Mage builds on seven-GM templates.

Banner icon courtesy of uorenaissance.com.