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Snooping

このコンテンツはまだ日本語訳がありません。

Snooping skill banner

Snooping lets you secretly look inside another character’s backpack. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and skill-check note below are source-verified against ServUO.

Snooping opens the backpack of another player or NPC so you can see what they carry — the reconnaissance step before a Stealing attempt. Done to a player it can flag you as a criminal if you are caught, so rogues snoop from hiding/stealth. See notoriety & PvP.

Activate the skill and target another character’s pack (you must be adjacent). A successful roll reveals the contents; a noticed snoop on a player risks criminal status. See items & inventory.

No regular town trainer. Like Stealing, Snooping is a thief skill no ordinary vendor teaches (only a wandering Gypsy/Thief NPC carries it), so train it by use.

The trick: open and peek into other packs, repeatedly.

  • Low/high skill — snoop packs over and over. A fellow thief who lets you snoop a stocked pack is the classic training partner; NPC backpacks also work, so snoop wandering town NPCs in a loop. GGS guarantees the slow late points as long as you keep snooping.

See skill gain and using & training skills.

Primary statDexterity
Secondary statIntelligence
TitleSpy
Mastery skillNo
Gain notesskill-ups can raise Dex +2.5 (per-use stat gain weights)

From Scripts/Skills/Snooping.cs: a player snoop succeeds outright if Snooping.Value > Random(100); otherwise it rolls CheckTargetSkill(Snooping, container, 0.0, 100.0). Being caught snooping another player marks you criminal.

Banner icon courtesy of uorenaissance.com.