Tinker
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What this profession is
Section titled “What this profession is”The tinker is the crafter who makes crafting possible. From ingots, boards, and gems a tinker fashions the tools every other profession depends on — shovels, sewing kits, tongs, saws, mortars — along with clocks, keys, lockpicks, trapped containers, and jewelry. It is the quiet keystone of a crafting community: a smith without a tinker has to buy hammers from NPCs, but a tinker supplies the whole workshop.
Core skills
Section titled “Core skills”- Tinkering — the headline skill: assemble tools, parts, traps, and jewelry from ingots, boards, and gems.
- Mining and Blacksmithy — supply the ingots most tinker recipes consume; smelting your own ore keeps costs down.
- Carpentry — supplies boards for the wooden parts of some tinker items, and pairs naturally on a crafting character.
The build
Section titled “The build”There is no dedicated tinker template yet — tinkering slots cleanly onto a crafting character, most often a smith (it shares Mining and Blacksmithy). Build it into a multi-skill spread and see 7x GM Templates for fitting Tinkering plus its supply skills under the 700-point cap.
How to craft
Section titled “How to craft”Read Crafting for the craft menu and exceptional mechanics. The full recipe catalog lives on the Tinkering crafting page.
The loop: gather material — ingots (smelt your own via Mining and Blacksmithy), boards, and gems — then open a tinker’s tool kit and build from the menu. Tinkering makes the most varied output of any craft: it produces other crafters’ tools, mechanical items like clocks and keys, trapped boxes (combine with a key and a magery/poison source for the trap), and gem-set jewelry.
What you make / tools
Section titled “What you make / tools”- Tools — the tinker’s signature output: shovels, sewing kits, tongs, saws, mortars and pestles, fletcher’s tools, and tinker kits themselves. Nearly every tool on this page can be tinker-made.
- Resources — ingots and boards are the inputs; smelting your own keeps margins high.
- Clocks, keys, lockpicks, and trapped containers — mechanical and security items.
- Jewelry catalog — rings and bracelets set with gems.
Making a living
Section titled “Making a living”Tinkers earn by selling tools to every other crafter — a steady, always-in-demand market, since tools wear out — and by selling trapped containers to players who want to secure loot and jewelry for resale. Because the inputs are cheap (especially if you mine and smelt your own), margins are good. Move stock through Vendors & Banking.
See also
Section titled “See also”- 7x GM Templates — fitting tinkering onto a crafting build
- Blacksmith — shares Mining/Blacksmithy and is the tinker’s biggest customer
- Tailor · Carpenter & Bowyer · Alchemist — all rely on tinker-made tools
- Tinkering · Tinkering crafting · Tools