Necromancy
このコンテンツはまだ日本語訳がありません。
Necromancy is an expansion-era (Age of Shadows) dark-magic school. The prose is community-derived from ServUO and general UO mechanics (no uorenaissance.com entry) pending field verification; the stats table is source-verified against ServUO. Behavior is expansion-specific — see magic schools.
What it does
Section titled “What it does”Necromancy casts curses, summons, transformations, and damage: Curse Weapon, Corpse Skin, Pain Spike, Blood Oath, Wraith/Lich/Vampiric/Horrific transformation forms, Summon Familiar, Animate Dead, Poison Strike, Strangle, Wither, and Exorcism. It uses necromantic reagents — bat wing, grave dust, daemon blood, nox crystal, pig iron — rather than the standard eight. On this shard several effects are boosted by Spirit Speak.
How to use it
Section titled “How to use it”Cast from the necromancer spellbook with the necro reagents and mana. The wraith/lich/etc. transformation forms change your character and grant passive bonuses while active. See spellcasting, reagents, and magic schools.
How to train it
Section titled “How to train it”Quick start: the Umbra necromancer trainer (Mulcivikh) teaches Necromancy up to
one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs,
CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3; teachable on this EJ shard) — buy to
~30–42 first.
Necromancy rises from casting its spells, which consume reagents — keep a stock of nox crystals, grave dust, bat wings, etc.:
- Low skill — cast the cheap spells (Curse Weapon, Corpse Skin) over and over; they’re mana-light and train fast.
- Mid/high skill — cast steadily in combat; the higher spells and forms (e.g. Wraith Form, Vampiric Embrace) hold the gain window, and GGS pays out the slow late points. Some specifics are unverified.
See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Intelligence |
| Secondary stat | Strength |
| Title | Necromancer |
| Mastery skill | Yes |
| Gain notes | no stat gain on use (Str +0 / Dex +0 / Int +0) |
Spell implementations live under Scripts/Spells/Necromancy/. Several spells’ magnitude and
the transformation forms’ bonuses scale with Necromancy and Spirit Speak;
exact numbers are expansion-specific and unverified here.
Related skills & synergies
Section titled “Related skills & synergies”- Spirit Speak — boosts many necro effects and is the standard companion skill.
- Magery + Meditation — the Necro-Mage build on seven-GM templates.
- Chivalry — thematic opposite; its anti-undead spells counter necro play.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.