Stealth
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Stealth lets you walk while staying hidden. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table, the step formula, and the armor cap below are source-verified against ServUO.
What it does
Section titled “What it does”Stealth turns Hiding from a stationary trick into mobility: while hidden, you can take a number of careful steps without being revealed, instead of popping into view the moment you move. It is the foundation of scouts, thieves, and stealth archers. See hiding & stealth.
How to use it
Section titled “How to use it”Hide first, then move — each step rolls Stealth. Succeed and you stay hidden for that step; the number of guaranteed stealthy steps you bank scales with skill. Wearing too much non-medable (metal) armor stops you stealthing entirely.
How to train it
Section titled “How to train it”You must be Hidden first — Stealth only rolls while you walk hidden, and
each success banks steps equal to Stealth / 5 (Scripts/Skills/Stealth.cs; ~20 steps at
GM). An NPC Ranger/Thief will teach Stealth, but only once your Hiding meets the requirement
(BaseCreature.CheckTeach blocks teaching Stealth below Stealth.HidingRequirement), and it
caps at the usual one-third of the NPC’s skill, max 42.0.
The method: Hide, then walk in stealth until revealed, re-hide, repeat.
- Low skill — hide, then step carefully; it’s slow at first because failed steps reveal you. Keep Hiding high so you can re-hide instantly and resume walking.
- High skill — keep moving while hidden; reliable steps come once skill is high. Watch your armor — too much non-medable armor blocks stealth entirely. GGS carries the late points.
See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Dexterity |
| Secondary stat | Intelligence |
| Title | Rogue |
| Mastery skill | No |
| Gain notes | no stat gain on use (Str +0 / Dex +0 / Int +0) |
From Scripts/Skills/Stealth.cs: the allowed stealthy steps are skill / 5 (AOS era;
skill / 10 pre-AOS) — so about 20 steps at GM on this expansion. Too much armor
blocks it: an armor rating ≥ 42 (AOS; 26 pre-AOS) means “You could not hope to move
quietly wearing this much armor.” MageArmor-flagged pieces do not count toward that rating.
Related skills & synergies
Section titled “Related skills & synergies”- Hiding — Stealth requires you to be hidden first; the two are inseparable.
- Stealing + Snooping — the thief core, or pair with Archery for the Stealth Archer build on seven-GM templates.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.