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Necromancer

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The necromancer is a dark caster: it curses enemies, raises and commands the dead, and transforms its own body for combat advantages. On this shard Necromancy is real (the EJ expansion stack includes Age-of-Shadows-era skills). It pairs naturally with a mage (for Magery utility) or with a weapon and Bushido — the latter is the famous sampire.

Necromancy does not use the eight mage reagents. It consumes its own set: bat wing, grave dust, daemon blood, nox crystal, and pig iron. Buy them from mage/reagent vendors and keep a deep stock — each spell lists its own combination. (Confirmed in the spell files under servuo: Scripts/Spells/Necromancy/.) Mana, not tithing, pays for the cast on top of regs.

There is no dedicated necromancer template page yet. For a caster necromancer, start from the Mage Template and swap in Necromancy + Spirit Speak alongside Magery + Eval + Meditation + Resist. For a melee necromancer, start from the Warrior Template and fit Necromancy + Spirit Speak around the weapon core. Either way, see 7x GM Templates for squeezing it all under the 700-point cap.

Read Magic Schools and Spellcasting for the casting model, and Meditation & Mana for mana recovery. Melee hybrids should also read Combat Advanced.

The toolkit (all confirmed under servuo: Scripts/Spells/Necromancy/):

  • FormsWraith Form (mana-leech, wraith body), Lich Form (mana regen, weakness to fire), and Horrific Beast (a melee body). Vampiric Embrace gives life-leech on every hit — the cornerstone of the sampire.
  • CursesCorpse Skin, Blood Oath, Strangle, Pain Spike, Wither (area) weaken and bleed targets.
  • UndeadAnimate Dead raises corpses into servants; Summon Familiar gives a personal pet.
  • Healing — drain life off corpses with Spirit Speak between fights.
  • Magic item properties — caster necros want Lower Reagent Cost, Lower Mana Cost, Spell Damage Increase, and Faster Casting; melee necros want hit-leech and swing speed instead.
  • Armor — balanced resists; some forms override your appearance and stats.
  • Weapons for hybrid builds. Carry a full set of the five special reagents.

Necromancers farm dungeons solo: curse-and-nuke a target, heal off the bodies it leaves, and loot the corpses. Undead-heavy and high-tier content rewards the curse kit well. Sell surplus via Vendors & Banking.