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Magery

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Magery skill banner

Kal Ort Por — and you are somewhere else. Magery is the realm’s most versatile skill: damage, travel, defense, and utility across eight circles of spells.

Stats: Intelligence (primary), Strength (secondary) · Title: Mage

Each spell belongs to a circle (1–8). Per MagerySpell.cs (GetCastSkills), your chance to successfully cast is a standard skill check across a window centered on (100/7) × (circle − 1), ±20 skill:

CircleSkill window (min–max)50% cast atMana
1st−20.0 – 20.00.04
2nd−5.7 – 34.314.36
3rd8.6 – 48.628.69
4th22.9 – 62.942.911
5th37.1 – 77.157.114
6th51.4 – 91.471.420
7th65.7 – 105.785.740
8th80.0 – 120.0100.050

Casting from a scroll counts as two circles lower (circle -= 2 when Scroll != null), so scrolls are both a convenience and a training tool. Cast delay grows with circle ((4 + circle) ticks).

Every cast consumes reagents; spell-by-spell recipes live in the Magic section.

Cast spells whose window brackets your skill — too easy gains nothing, too hard can’t be cast (see skill gain). A classic ladder:

  • 0–30: buy initial skill from an NPC Mage — a trainer teaches up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3). Then cast 1st–2nd circle (Magic Arrow, Cure).
  • 30–55: 3rd–4th circle — Fireball, Lightning, Recall (Recall everywhere; it’s useful and trains).
  • 55–75: 5th–6th circle — Energy Bolt, Invisibility, Mark.
  • 75–100: 7th–8th circle — Flamestrike, Gate Travel, summons. The 8th circle reaches “no challenge” only at 120, so it trains to the cap.

The universal method is the spell ladder: keep casting the offensive spell whose window brackets your skill (Fireball → Lightning → Energy Bolt → Flamestrike), stepping up each circle as the lower one stops gaining, and mind your reagent supply so a session never stops. Intelligence (primary stat) and Meditation determine how long you can keep casting; Eval Int scales the damage. GGS guarantees the slow last points eventually arrive. See using & training skills.

  • Evaluating Intelligence — damage scaling; Meditation — mana recovery; Resisting Spells — defense; Inscription — scrolls that train you and pay you
  • Moonglow — the mage city, with reagent vendors at the bank’s doorstep
  • Items: reagents — the shopping list