Serpent's Hold
이 콘텐츠는 아직 번역되지 않았습니다.
Serpent’s Hold is a fortress before it is a town — a stout keep on a southern island, garrisoned by the Order of the Silver Serpent and dedicated to martial discipline. Where Jhelom is a rowdy fighter’s island, Serpent’s Hold is the disciplined one: a place of training halls, weapon racks, and knights who take their duty seriously. The walls keep the southern seas at bay, and within them a surprisingly complete set of trades supports the garrison. Adventurers come for the martial atmosphere, the safety of the keep, and the launch point it offers into the wild southern waters.
Open Serpent’s Hold in the interactive map →
Getting there
Section titled “Getting there”- Center: (2895, 3480) — an island fortress in the southern sea, south-east of Trinsic
- There is no public moongate to Serpent’s Hold; reach it by boat, or by Recall / Gate Travel to a marked rune. See Moongates & shrines for the nearest mainland gates.
Services
Section titled “Services”A complete garrison-town roster, from the NPC vendors recorded within the keep (what the icons mean):
Bank ·
Blacksmith ·
Tinker ·
Bowyer ·
Tailor ·
Mage shop ·
Reagents ·
Healer ·
Provisioner ·
Baker ·
Stables ·
Inn ·
Tavern
The smith is an armorer-and-weaponsmith befitting a knightly order, with a healer and inn close by. A fisherman works the docks.
Nearby
Section titled “Nearby”- The southern sea surrounds the fortress — open water and fishing in every direction.
- The keep itself, home to the Order of the Silver Serpent, is the island’s defining landmark.
Related
Section titled “Related”- Trinsic · Jhelom — the other martial cities of the south
- Warrior · Paladin
- Town services legend · Vendors & banking
- World overview · Moongates and shrines