Tools
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A tool is a consumable item with a limited number of uses. Double-click most tools to open a craft menu (a gump listing everything that tool can make at your skill); other tools fire a one-shot action when you double-click them and then target the world — a pickaxe at a rock, a fishing pole at water. Either way, every successful use chips away at the tool’s durability, and when its uses remaining hit zero the tool crumbles and you reach for the next one.
Almost every metal tool in this list is made by a tinker — Tinkering turns iron ingots (and, for a few wooden tools, boards) into the whole toolkit of Britannia. The rest are bought from town vendors. See Crafting for how craft gumps work and Targeting for the point-and-click step the gathering tools use.
A few facts that hold for the whole family, straight from Scripts/Items/Tools/BaseTool.cs:
- A freshly tinker-made metal tool starts with a random 25–75 uses
(
BaseTool(int itemID) : this(Utility.RandomMinMax(25, 75), itemID)) — exceptional craftsmanship and higher-grade ingots scale that number up. - A tool’s quality and uses ride on the maker, not the menu: a better tinker makes a longer-lasting tool.
- Tools are not soulbound — you can stockpile them, sell them, or hand a fresh sewing kit to a guildmate mid-session.
Crafting tools
Section titled “Crafting tools”These open a craft gump for their trade. Unless noted, each is forged by a tinker from iron
ingots; the skill range in parentheses is the Tinkering skill where you can first attempt
to last guarantee the recipe (from DefTinkering.cs). You can also just buy them from the
matching NPC vendor — see Vendors & banking.
Tinker’s Tools — Tinkering
Section titled “Tinker’s Tools — Tinkering”
The tinker’s own kit. Double-click to open the Tinkering menu and build clocks, traps, keys, tools (including more tinker’s tools), jewelry, and a wide spread of small metal goods. Tinker-made from 2 iron ingots at Tinkering 10.0–60.0. Sold by tinker NPCs. Uses default to the 25–75 range.
Smith’s Hammer & Tongs — Blacksmithy
Section titled “Smith’s Hammer & Tongs — Blacksmithy”
A smith’s hammer opens the Blacksmithy menu at a forge to hammer ingots into weapons and
armor (CraftSystem => DefBlacksmithy.CraftSystem). Tongs belong to the same trade and
are the tool used to convert ore into the in-hand state and handle the forge work.
Tinker-made — hammer from 4 ingots at Tinkering 40.0–90.0, tongs from 1 ingot at
35.0–85.0 — or bought from blacksmith and tinker vendors. (Under AOS the craftable hammer
class is SmithyHammer; the older SmithHammer art is 0x13E3.)
Sewing Kit & Scissors — Tailoring
Section titled “Sewing Kit & Scissors — Tailoring”
A sewing kit opens the Tailoring menu to stitch cloth and leather into clothing and light
armor (DefTailoring.CraftSystem). Scissors double as a tailoring tool and the
all-purpose cutting implement: cut bolts of cloth into cloth, cloth into bandages, and
hides into leather (see Resources). Scissors are special-cased to a
fixed 50 uses (m_UsesRemaining = 50 in Scissors.cs), not the random 25–75 default.
Both are tinker-made (sewing kit: 2 ingots at 10.0–70.0; scissors: 2 ingots at
5.0–55.0) or bought from tailor and provisioner vendors.
Carpentry tools — Carpentry
Section titled “Carpentry tools — Carpentry”
The carpenter carries a small arsenal, and any one of them opens the same Carpentry menu
(every class returns DefCarpentry.CraftSystem): the saw, dovetail saw, moulding
plane, jointing plane, smoothing plane, draw knife, froe, and inshave.
They differ only in art and recipe cost — pick whichever your tinker handed you and build
furniture, instruments, bows, and house add-ons from boards. The metal-bladed ones (saw,
dovetail saw, draw knife, froe, inshave) are tinker-made from iron at Tinkering 30.0–80.0;
the wooden planes and jointing/moulding planes are tinker-made from boards at 0.0–50.0.
All are sold by carpenter and tinker NPCs.
Fletcher’s Tools — Bowcraft & Fletching
Section titled “Fletcher’s Tools — Bowcraft & Fletching”
Opens the Bowcraft menu (DefBowFletching.CraftSystem) to fashion bows, crossbows, arrows,
and bolts from boards and feathers. Tinker-made from 3 ingots at Tinkering 35.0–85.0, or
bought from bowyer/fletcher vendors.
Scribe’s Pen — Inscription
Section titled “Scribe’s Pen — Inscription”
Opens the Inscription menu (DefInscription.CraftSystem) to scribe spell scrolls and books
(reagents + a blank scroll). Tinker-made from 1 ingot at Tinkering 25.0–75.0, or bought
from scribe and mage vendors. Shares art 0x0FBF with the mapmaker’s pen.
Mortar & Pestle — Alchemy
Section titled “Mortar & Pestle — Alchemy”
Opens the Alchemy menu (DefAlchemy.CraftSystem) to grind reagents into potions. Tinker-made
from 3 ingots at Tinkering 20.0–70.0, or bought from alchemist and mage vendors. (It is
also the targeting tool used to pound reagents in some quest steps.) See
Alchemy.
Cooking tools — Cooking
Section titled “Cooking tools — Cooking”
The skillet, flour sifter, and rolling pin each open the Cooking menu
(DefCooking.CraftSystem) — in practice you reach for whichever recipe a dish needs (sifting
flour, rolling dough, frying). Tinker-made: skillet (4 ingots, 30.0–80.0), flour sifter
(3 ingots, 50.0–100.0), rolling pin (5 boards, 0.0–50.0). Bought from cook,
baker, and provisioner vendors.
Mapmaker’s Pen — Cartography
Section titled “Mapmaker’s Pen — Cartography”
Opens the Cartography menu (DefCartography.CraftSystem) to draw blank maps and pinpoint
treasure-map locations. Tinker-made from 1 ingot at Tinkering 25.0–75.0, or bought from
mapmaker/scribe vendors. Same art as the scribe’s pen (0x0FBF).
Gathering tools
Section titled “Gathering tools”These don’t open a menu — double-click, then target the resource node (see Gathering resources). They serve the harvest skills rather than a craft system.
Pickaxe & Shovel — Mining
Section titled “Pickaxe & Shovel — Mining”
Both run the Mining harvest (HarvestSystem => Mining.System). A pickaxe is the
versatile miner’s tool — it works veins and harvests ore in caves and against mountainsides,
and because it derives from BaseAxe it is also a usable (weak) weapon; it starts with a
fixed 50 uses (UsesRemaining = 50 in Pickaxe.cs). A shovel digs ore and is the
tool of choice for the cleaner “dig at the ground” workflow; it too defaults to 50 uses
(Shovel() : this(50)). What you pull from the rock — iron through valorite, plus granite,
sand, and gems — is on the Resources page. Pickaxes are tinker/blacksmith
goods; shovels are tinker-made from 4 ingots at Tinkering 40.0–90.0 and sold by miners
and provisioners.
Hatchet & Axe — Lumberjacking
Section titled “Hatchet & Axe — Lumberjacking”
Any axe-type weapon (hatchet, axe, battle axe, etc. — all derive from BaseAxe) does
double duty: swing it at a tree to chop logs for Lumberjacking,
then use it to cut logs into boards, and carry it as a real melee weapon besides. Made by
blacksmiths and sold by weapon/provisioner vendors. Yields and the log→board table are on
Resources.
Fishing Pole — Fishing
Section titled “Fishing Pole — Fishing”
Double-click and target water to fish (FishingPole runs the Fishing harvest). It is also an
equippable one-handed item and is itself craftable (Bowcraft/Carpentry from wood). A standard
pole starts with 150 uses (UsesRemaining = 150 in FishingPole.cs) — far more than a
metal tool, since fishing is a long grind. Sold by fishmonger and provisioner vendors. See
Fishing.
Utility tools
Section titled “Utility tools”Smaller one-job items that aren’t tied to a craft gump:
- Lockpicks
—
double-click, target a locked chest or door, and pit your
Lockpicking skill against the lock’s level; a failed pick on a hard
lock can break. Unlike the menu tools, lockpicks are a stackable consumable (Amount, not per-tool uses —LockPick.cs). Tinker-made from 1 ingot at Tinkering 45.0–95.0, or bought from thief/tinker vendors. - Keys & key rings — tinkers craft keys (and the locks they fit) for chests and houses; a
key ring holds a bundle of them. Made at the Tinkering menu (
Keyfrom 3 ingots, 20.0–70.0). - Tinker traps — the Tinkering menu also builds trappable containers (dart, poison, and explosion traps) for guarding loot. See Tinkering and Crafting → Tinkering.
- Dye tubs
—
not a craft tool but a colouring utility: drop cloth or an item in, pick a hue, and dye it.
The colour space is the Hue Reference.
Quick reference
Section titled “Quick reference”Skill ranges are the Tinkering skill to first attempt → last guarantee the recipe
(DefTinkering.cs). “Random 25–75” is the BaseTool default for a tinker-made tool.
| Tool | Skill served | What it does | Uses | How to get |
|---|---|---|---|---|
| Tinker’s Tools | Tinkering | Opens Tinkering menu | random 25–75 | Tinker (10–60) or tinker vendor |
| Smith’s Hammer | Blacksmithy | Smith weapons & armor at a forge | random 25–75 | Tinker (40–90) or smith vendor |
| Tongs | Blacksmithy | Forge / ore handling | random 25–75 | Tinker (35–85) or smith vendor |
| Sewing Kit | Tailoring | Opens Tailoring menu | random 25–75 | Tinker (10–70) or tailor vendor |
| Scissors | Tailoring | Tailoring menu; cut cloth/bolts/hides | 50 | Tinker (5–55) or tailor vendor |
| Saw / Dovetail Saw | Carpentry | Opens Carpentry menu | random 25–75 | Tinker (30–80) or carpenter vendor |
| Moulding/Jointing/Smoothing Plane | Carpentry | Opens Carpentry menu | random 25–75 | Tinker from boards (0–50) or carpenter vendor |
| Draw Knife / Froe / Inshave | Carpentry | Opens Carpentry menu | random 25–75 | Tinker (30–80) or carpenter vendor |
| Fletcher’s Tools | Bowcraft | Opens Bowcraft menu | random 25–75 | Tinker (35–85) or bowyer vendor |
| Scribe’s Pen | Inscription | Opens Inscription menu | random 25–75 | Tinker (25–75) or scribe vendor |
| Mortar & Pestle | Alchemy | Opens Alchemy menu | random 25–75 | Tinker (20–70) or alchemist vendor |
| Skillet / Flour Sifter / Rolling Pin | Cooking | Opens Cooking menu | random 25–75 | Tinker (skillet 30–80, sifter 50–100, pin boards 0–50) or cook vendor |
| Mapmaker’s Pen | Cartography | Opens Cartography menu | random 25–75 | Tinker (25–75) or mapmaker vendor |
| Pickaxe | Mining | Mine ore (also a weak axe-weapon) | 50 | Tinker/smith or provisioner |
| Shovel | Mining | Dig ore | 50 | Tinker (40–90) or provisioner |
| Hatchet / Axe | Lumberjacking | Chop logs, cut boards (also a weapon) | weapon durability | Smith or weapon vendor |
| Fishing Pole | Fishing | Fish (target water) | 150 | Fisher/provisioner vendor or craft |
| Lockpicks | Lockpicking | Pick locked chests/doors | stackable (consumed) | Tinker (45–95) or thief vendor |
| Keys / Key Rings | — | Lock/unlock chests & houses | n/a | Tinker (key 20–70) |
| Dye Tub | — | Recolour cloth/items by hue | reusable | Tinker vendor / reward |
See also
Section titled “See also”- Tinkering — the skill that makes most of these · Crafting overview · How crafting menus work
- Gathering resources · Resources — what the gathering tools pull from the world
- Vendors & banking — where to buy tools · Targeting
- Tools catalog — every tool item in the source, with art and item IDs · Items overview