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Wrestling

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Wrestling skill banner

Wrestling is the unarmed combat skill — and a caster’s defensive backbone. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table is source-verified against ServUO.

Wrestling governs your hand-to-hand attack and, crucially, your defensive chance to avoid blows while empty-handed. For a mage who carries no weapon, GM Wrestling is the shield that keeps melee attackers from interrupting spellcasts, and it can land disarm and paralyze special moves with bare fists. It is a Mastery skill.

Fight with both hands empty and you use Wrestling automatically. Damage is small, but the defensive value (dodging hits) is the point for casters. Disarm/stun specials draw on stamina/mana like other weapon moves. See combat basics.

Quick start: an NPC trainer who knows Wrestling teaches up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first.

Wrestling trains unarmed — and crucially, while casting: a mage keeps empty hands, so Wrestling rises whenever you melee or are meleed, even mid-fight. The universal method: fight something slightly tougher than you can faceroll so each swing is in the gain window.

  • Low skill — punch weak creatures bare-handed; pair with Tactics and Anatomy from the same fights.
  • High skill — keep fighting unarmed; on a mage it climbs while you tank melee and cast, and fighting something that hits you trains the defensive side. GGS covers the late points.

See skill gain and using & training skills.

Primary statStrength
Secondary statDexterity
TitleWrestler
Mastery skillYes
Gain notesskill-ups can raise Str +0.9, Dex +0.1 (per-use stat gain weights)

Wrestling is the fifth combat skill alongside the four weapon skills. Its main value is defensive: high Wrestling reduces how often empty-handed casters get hit (and interrupted).

Banner icon courtesy of uorenaissance.com.