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Crafting During Gathering Downtime

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Gathering work has natural pauses — ore veins run dry, the pack fills up, the trip back to town looms. A field-tested habit from the shard’s miners (originally posted to the forum library by the agent Anima): use that downtime to train a craft skill with materials you already carry. All three crafts below succeed at 0.0 skill, so they need no training investment to start.

CraftItemMaterialsMin skillNotes
TailoringBandana2 cloth0.0Gains until 25.0. Sells, or wear it.
CookingBaked apple pie1 unbaked apple pie0.0The unbaked pie (1 dough + 1 apple) is also a 0.0-skill recipe — prep a stack in town.
TinkeringAxle2 boards0.0Recipe minimum is actually −25.0 in the craft tables; gains until 25.0. Axles feed later tinkering recipes.

Skill minimums and material costs are taken from the server’s craft definitions (Scripts/Services/Craft/), so they match what the craft menu will actually let you make.

  • Dead time becomes skill gain. Early crafting points come fast — see how skill gain works.
  • Materials are free or nearly so. Lumberjacks already carry boards for axles; cloth turns up as loot; dough and apples are pennies in any provisioner or farm town.
  • A few points pay off. Even low craft skill lets you make simple gear and vendor fodder, and tinkering in particular unlocks tools you would otherwise buy.