콘텐츠로 이동

Chivalry

이 콘텐츠는 아직 번역되지 않았습니다.

Chivalry skill banner

Chivalry is the paladin spell school, an expansion-era (Age of Shadows) skill powered by tithed gold instead of reagents. The prose is community-derived from ServUO and general UO mechanics (no uorenaissance.com entry) pending field verification; the stats table is source-verified against ServUO. Behavior is expansion-specific — see magic schools.

Chivalry grants holy-knight abilities: self-healing (Close Wounds), curing (Cleanse by Fire/Remove Curse), smiting undead and demons harder (Consecrate Weapon, Holy Light), combat blessings (Divine Fury, Enemy of One), and travel/utility (Sacred Journey, Noble Sacrifice). Effects scale with Chivalry skill and positive Karma, so paladins keep their Karma high.

Tithe gold at a shrine to build a tithing pool, then cast Chivalry abilities from the Book of Chivalry, which draw on that pool (and mana) instead of reagents. See spellcasting and magic schools.

Quick start: a Paladin/Keeper of Chivalry NPC teaches Chivalry up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3; on this EJ shard the post-AOS schools are teachable) — buy to ~30–42 first.

Chivalry rises from casting its spells, which consume tithing points rather than reagents — donate gold at a shrine/holy place to stock your tithe pool first:

  • Low skill — cast the cheap, always-useful spells (Divine Fury, Consecrate Weapon) repeatedly in combat against weak foes.
  • Mid/high skill — cast steadily while fighting undead/demons where the school shines. Keep the tithing pool topped up, and GGS pays out the slow late points. Some specifics are unverified.

See skill gain and using & training skills.

Primary statStrength
Secondary statIntelligence
TitlePaladin
Mastery skillYes
Gain notesno stat gain on use (Str +0 / Dex +0 / Int +0)

Chivalry spell implementations live under Scripts/Spells/Chivalry/. Many effects scale with both Chivalry and Karma; exact per-spell numbers are expansion-specific and unverified here.

  • A weapon skill + Tactics + Anatomy — Chivalry buffs a melee core (the paladin dexxer).
  • Bushido — the samurai-paladin hybrid stacks both schools.
  • Necromancy — thematically opposed; Chivalry’s anti-undead/demon spells counter necro play.

Banner icon courtesy of uorenaissance.com.