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Mystic

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The mystic is a caster built on Mysticism, a Stygian-Abyss-era school of elemental damage, debuffs, healing, and a powerful summon. On this shard Mysticism is real (the EJ expansion stack includes SA skills). It’s a strong standalone caster and combines well with Magery or Spellweaving for a multi-school caster.

  • Mysticism — the casting skill; sets which spells you can use and base success.
  • Focus or Imbuing — the power skill that scales Mysticism’s damage and effect strength. The emulator uses whichever is higher: MysticSpell.cs takes max(Imbuing, Focus) (servuo: Scripts/Spells/Mysticism/MysticSpell.cs). Focus is the lighter pick; Imbuing doubles as a crafting skill.
  • A secondary caster school — Magery + Evaluating Intelligence, or Spellweaving.
  • Meditation and Resisting Spells to fuel and survive.

Mysticism spells consume reagents (it shares several with mage and necro lines) plus mana. Keep a stocked reagent pouch; the power of the cast still comes from Focus/Imbuing, not the regs.

There is no dedicated mystic template page yet. Build it from the Mage Template: keep the caster stat spread (high Int, plenty of mana) and swap the school slots for Mysticism + Focus (or Imbuing) alongside Magery/Eval + Meditation + Resist. See 7x GM Templates for fitting it under the 700-point cap.

Magic Schools places Mysticism among the schools; Spellcasting covers the cast mechanics and Meditation & Mana covers recovery.

The toolkit (all confirmed under servuo: Scripts/Spells/Mysticism/SpellDefinitions/):

  • Nether Bolt / Eagle Strike — reliable single-target damage nukes.
  • Spell Plague — a debuff that detonates extra damage when the target keeps taking hits.
  • Cleansing Winds — area heal and cure.
  • Healing Stone — a self-heal item you conjure and carry.
  • Rising Colossus — a powerful conjured combat ally; Stone Form is a defensive self-transform.
  • Nether Cyclone / Hail Storm — area nukes for clearing packs.
  • Magic item properties — prioritize Spell Damage Increase, Lower Mana Cost, Lower Reagent Cost, and Faster Casting; Mysticism Focus/Casting mods where available.
  • Armor — mage-friendly (no meditation penalty) with balanced resists.
  • Keep a full reagent stock and a spellbook for the school.

Mystics farm dungeons as casters: open with debuffs (Spell Plague), nuke with Nether Bolt/Eagle Strike, drop a Rising Colossus for tough targets, and heal with Cleansing Winds / Healing Stone. Strong area spells make pack-clearing profitable. Sell loot via Vendors & Banking.