콘텐츠로 이동

Mage

이 콘텐츠는 아직 번역되지 않았습니다.

The mage wields the eight circles of Magery: burst damage from a distance, escape and travel with Recall and Gate, and an army of summoned creatures and field spells to fight for them. A mage is fragile up close but controls the battlefield from range, and the same spellbook that farms dungeons also unlocks the most convenient travel in the game.

  • Magery — the engine: success chance and access to all eight spell circles.
  • Evaluating Intelligence — the damage multiplier for offensive spells (the mage’s Tactics-and-Anatomy in one skill).
  • Meditation — regenerates mana so you can keep casting; the skill that decides how long your gas tank lasts.
  • Wrestling — your “weapon” skill when unarmed; it lets you defend in melee and avoid being disrupted as easily.
  • Resisting Spells — crucial in PvP and against caster monsters, reducing hostile spell effects.
  • Inscription — optional, but it boosts your spell damage on this shard and lets you scribe scrolls (see below).

Follow the Mage Template for stats, skill order, and a leveling route. The classic loadout is Magery + Eval Int + Meditation + Wrestling + Resisting Spells + two more (often Inscription and Healing or a crafting skill). For fitting all seven grandmaster skills under the 700-point cap, see 7x GM Templates.

Read Spellcasting — choosing spells, targeting, reagents, and the casting interruption rules — and Meditation & Mana for keeping mana topped up between fights. The Magic section is your spell reference, circle by circle.

The core loop: open from range with damage spells (or drop an Energy Vortex / summon to tank for you), kite while it works, and meditate back to full mana between pulls. Keep Recall runes ready for instant escape. Mana management is everything — a mage who runs dry is just a robe with no defense.

  • A spellbook with the spells you’ve scribed — see spellbooks & talismans.
  • Reagents for every cast — carry deep stacks; details in Reagents and magic reagents.
  • Light armor or robes — Magery and Meditation work best with low armor penalty, so mages favor cloth and light pieces.
  • Jewelry for stat and resist bonuses.

Mages farm efficiently by letting summons and field spells (Energy Vortex, Blade Spirits, Fire Field) do the dying while they loot — strong gold-per-hour against tough bestiary targets. A second income is scribing: a mage with Inscription writes spell scrolls and runebooks to sell — see the Scribe profession. Sell loot and scrolls via Vendors & Banking.