Reagents
이 콘텐츠는 아직 번역되지 않았습니다.
A mage’s power lives in a shoulder bag of weeds, ash, and spider parts. This is the shopping guide; per-spell recipes live in the Magic section.
The eight reagents
Section titled “The eight reagents”Usage counts are how many of the 64 magery spells consume each reagent, surveyed from the
spell sources (Scripts/Spells/First through Eighth):
| Reagent | Spells using it | Heaviest circles | Signature spells | |
|---|---|---|---|---|
![]() | Mandrake Root | 35 | 4th, 7th, 8th | Recall, Greater Heal, Gate Travel |
![]() | Bloodmoss | 27 | 3rd, 8th | Recall, Teleport, the 8th-circle summons |
![]() | Sulfurous Ash | 25 | 7th, 4th | Flamestrike, Gate Travel, Fireball line |
![]() | Spider’s Silk | 22 | 7th, 8th | Heal, Greater Heal, Flamestrike, summons |
![]() | Garlic | 20 | 4th, 1st–3rd | Heal, Greater Heal, Cure, protection line |
![]() | Black Pearl | 17 | 7th, 5th | Recall, Energy Bolt, Gate Travel |
![]() | Nightshade | 16 | 5th, 2nd | Energy Bolt, curse/poison line |
![]() | Ginseng | 11 | 1st, 4th | Heal, Greater Heal, Cure |
Buying advice that falls out of the table:
- Mandrake, bloodmoss, black pearl — travel magic (Recall/Gate) burns these constantly; every mage hoards them.
- Garlic, ginseng, spider’s silk — the healing set. Support mages empty these first.
- Sulfurous ash, spider’s silk, black pearl, nightshade — the combat set (Flamestrike and Energy Bolt are the workhorse damage spells).
Where to buy
Section titled “Where to buy”Mage shops stock all eight. Cities with a mage shop per world_knowledge.yaml:
- Moonglow — the mage city; reagent fields on the island itself
- Britain — several mage vendors near the center
- Nujel’m — mage shop in the palace city
- Papua — the Lost Lands stop for reagents
- Wind — mages-only hidden city (you can already cast if you can enter)
Find exact vendor doorsteps on the interactive map (toggle NPC
Vendors and search “Mage”). Vendor stock refreshes every 60 minutes and prices respond to
bulk buying (Config/Vendors.cfg — see server rules), so reagent
runs across two or three cities beat hammering one vendor.
- Necromancy uses a separate reagent set (bat wings, grave dust, etc.) — documented with the Magic section.
- Reagent costs per spell rise with circle; an 8th-circle summon can eat four reagent types in one cast. Stock in hundreds, not dozens.







