Arms Lore
이 콘텐츠는 아직 번역되지 않았습니다.
Arms Lore reads the quality of weapons and armor and, on this shard, supports crafting outcomes. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table is source-verified against ServUO.
What it does
Section titled “What it does”Arms Lore lets you inspect a weapon or piece of armor to judge its durability and quality (its damage range, attack class, or armor rating). For smiths and tailors it contributes to the quality of items produced, making it a common companion skill on a dedicated crafter’s template. It is a quick, low-cost passive skill.
How to use it
Section titled “How to use it”Activate the skill and target a weapon or armor piece — in your pack, equipped, or on a vendor — to read its details. On a crafting character the benefit applies automatically while you forge or sew. See crafting.
How to train it
Section titled “How to train it”Quick start: an NPC trainer (a Samurai or weapon/armor vendor with the skill) teaches up
to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs,
CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first.
Arms Lore is an active “read” skill — Use it on a weapon or armor piece and it rolls a gain check each time:
- Low/mid skill — keep a stack of crafted daggers or looted armor and examine them over and over; it is one of the faster read-skills to raise.
- High skill — keep examining gear, or let it ride along while you craft. GGS guarantees the slow late points if you keep reading.
See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Intelligence |
| Secondary stat | Strength |
| Title | Weapon Master |
| Mastery skill | No |
| Gain notes | skill-ups can raise Str +0.75, Dex +0.15, Int +0.1 (per-use stat gain weights) |
Despite the Strength-weighted stat gains, Arms Lore’s primary stat is Intelligence — it is an appraisal/knowledge skill rather than a combat one.
Related skills & synergies
Section titled “Related skills & synergies”- Blacksmithy / Tailoring — supports the quality of crafted gear.
- Item Identification — the broader appraisal skill for non-weapon items.
- Weapon skills (Swordsmanship and the rest) — fighters who want to read their gear at a glance.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.