Mining
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Swing a pickaxe at a mountainside and Britannia pays you in metal. Mining is the realm’s foundational gathering skill — every smith’s career starts in a tunnel.
Stats: Strength (primary), Dexterity (secondary) · Title: Miner
How it works
Section titled “How it works”Use a pickaxe or shovel on mountainside or cave floor tiles. Per
Scripts/Services/Harvest/Mining.cs:
- Resources come in 8×8-tile banks (
BankWidth = 8), each rolled to a vein type. - You can dig tiles up to 2 tiles away (
MaxRange = 2); each success yields ore (1 unit consumed from the bank per dig). - Smelt ore at a forge into ingots — see resources for the full ore→ingot table.
Ore types and required skill
Section titled “Ore types and required skill”From the HarvestResource table (required skill to dig / gain range):
| Ore | Required skill | Vein chance |
|---|---|---|
| Iron | 0 | 49.6% |
| Dull Copper | 65.0 | 11.2% |
| Shadow Iron | 70.0 | 9.8% |
| Copper | 75.0 | 8.4% |
| Bronze | 80.0 | 7.0% |
| Gold | 85.0 | 5.6% |
| Agapite | 90.0 | 4.2% |
| Verite | 95.0 | 2.8% |
| Valorite | 99.0 | 1.4% |
Digging a colored vein below its required skill yields the fallback (iron). At 100.0 skill
you can also turn up ML bonus gems (blue diamond, fire ruby, etc., 0.1% each) per the
BonusResources table, and dig sand (requires 70–100 skill, separate Sand definition).
Training
Section titled “Training”- 0–10: buy skill from an NPC miner (e.g. a Harbor Master) — a trainer teaches up to
one-third of its own skill, capped at 42.0 (
Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach:baseToSet = ourSkill.BaseFixedPoint / 3) — or just dig; below 10.0 every use gains (skill gain rules). - 10–99+: dig, endlessly — it’s a pure resource loop and GGS carries it. Gains follow the standard formula; anti-macro is off on this shard, so one good mountainside works. The GGS timer guarantees progress even through dry streaks.
- Carry weight is the real constraint — Strength (this skill’s primary stat) conveniently trains alongside. Smelt at a forge to convert 2-stone ore into 0.1-stone ingots’ worth of value.
See skill gain and using & training skills.
Minoc is the miner’s town: mountains, forge, and bank in a tight loop.
Other known areas (per world_knowledge.yaml): mountains north-east of Britain, north of
Vesper, and the Lost Lands around Delucia. Vendor and terrain locations on the
map.
Related skills
Section titled “Related skills”- Blacksmithy — the main consumer of your ingots
- Tinkering — makes your shovels
- Items: resources — full resource tables